CODEX, UPGRADE, AND BOSS 3 UPDATE - BETA - V0.51

Timeless Playtest · published

NEW: Boss 3 — The Chronarch

"Lord of All Time. He alone holds together everything we know. No end, no beginning."The final boss of Act 3 is now available. The Chronarch is a three-phase encounter built around his orbiting sword arsenal and mastery of time itself.Phase 1 — The Arbiter The Chronarch maintains a preferred distance and strafe-orbits the player, flanked by 5 orbiting swords. Periodically throws his full sword volley at the player. Swords regenerate after each throw.Phase Transition — Clock Shield The Chronarch becomes fully invulnerable and summons two ChronarchClocks. Destroy both to break the shield. The sword count upgrades to 7.Phase 2 — The Judge Sword throws now carry a slight homing arc. The Chronarch continues to orbit and strafe while maintaining pressure.Phase 3 — The Absolute The Chronarch charges directly at the player at double speed. His sword count upgrades to 9 with strong homing on all throws. Two new attacks activate:

  • Temporal Reversal — Periodically reverses your movement controls for 3 seconds

  • Lightning Smite — Targets your position with a 1.5 second warning, then strikes with a lightning bolt

The Chronarch also enrages over time, escalating attack rates.


NEW: Codex

The Codex is now live. Accessible from the main hub, it tracks everything you discover across your runs.

  • Upgrades — Unlocked when you purchase or receive an item. Displays name, rarity, and lore.

  • Enemies — Unlocked when you encounter a new enemy type. Displays their idle sprite and flavor text.

  • Mini-Bosses — Unlocked on first encounter with each elite variant.

  • Bosses — Unlocked on first encounter with each boss.

All entries persist across runs in your save file. Deaths don't erase discoveries.


NEW: Range Upgrades (5 new shop items)

A new class of upgrades built around engagement distance. Bullets now have a base travel range — how you build determines your effective playstyle.

Item

Rarity

Effect

Close Quarter

Uncommon

+35% damage when within 180px of an enemy

Long Shot

Uncommon

Bullets travel 60% farther

Blood Rush

Rare

Killing an enemy within 120px grants +2 seconds

Sniper's Mark

Rare

+8% damage for every 100px a bullet has traveled

Point Blank

Epic

Killing within 100px triggers a 130px shockwave

Close Quarter and Blood Rush reward aggressive play. Long Shot and Sniper's Mark reward staying at range. Point Blank punishes anything that lets you get that close.


Other Changes

  • Ambient Volume slider added to Settings (independent of music volume)

  • Default SFX volume set to 15% (was 1%)

  • Nova Burst — Dash-fired bullets now correctly respect room boundaries

  • Bullet base range — Bullets travel approximately 340px by default before expiring