Dimenshot Demo
Last seen
1Sampled 19 minutes ago · not a live figure
—of peak
All-time peak
2313 Sep 2026
Last seen
1Sampled 19 minutes ago · not a live figure
All-time peak
2313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Devlog: Progress Update on Dimenshot Hello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development Status · Medieval Levels: Progress is moving at full speed. · Noir: Final play-testing is… | — | |
| Esports | NEXT FEST LIVE STREAM Hi guys ːsmugcatsackː Steam Next Fest is officially LIVE! This event means the a lot to us, and to celebrate, we are currently putting the finishing touches on a massive new demo update ! We are working hard behind the scenes to roll it out as soon as possible, bringing you smoother gameplay and awesome improvements. The update will be dropping very soon! Stay tuned! We’ll be live shortly. In t… | — | |
| Community | Dimenshot Weekly Developer Logs #2 Level Design & Visuals · Medieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished. · New Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos. · Environmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment. C… | — | |
| Community | Dimenshot Weekly Developer Logs Theme 3: Sloth · Environmental Mechanics: All spatial mechanics for the Sloth theme are now complete, and level placement has officially begun. · Bosses & Mini-bosses: · The first mini-boss is fully finished and ready for action. · Modeling has begun for a second mini-boss and the main theme boss. · Assets: Work on environment models is ongoing to flesh out the world. Theme 2: Greed · Boss Figh… | — | |
| In-game event | Dimenshot Demo Patch Notes Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week! New Features & Mechanics · Enemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;)) · Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yoursel… | — | |
| In-game event | Gameplay Changes & New Accessibility Settings Hey everyone! Huge thanks for your amazing feedbacks. Thanks to you, Dimenshot is becoming more solid every day! General Improvements · Boss Parry Indicator: The parry indicator for bosses is now much more visible. · Weapon Icons: Dropped weapons now feature icons for easier identification (Toggleable in settings). · Speedrun Timer: In-game timer added (Toggleable in settings). · Sound Effects:… | — | |
| In-game event | COMBAT REWORK AND OPTIMIZATION Greetings! Thank you again for your interest. Based on the feedback you’ve provided, I’ve overhauled and updated quite a few things. I hope you guys enjoy the changes! Combat & Mechanics · Energy Generation: All weapons now grant instant extra energy upon hitting an enemy! · Weapon Balancing: Attack speeds for the Dart and Katana now slightly decrease if used in rapid succession to encourage rh… | — | |
| Game update | Dimenshot Patch Notes Gameplay & Balancing · Melee Siphon: Basic melee attacks and successful parries now grant health. · Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage. · Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks. · Boss Update: Increased the melee attack damage for the Proud boss. · Level Design: Re… | — | |
| In-game event | Parry and Game Balancing Hi guys! Heres some update notes for Dimenshot! Gameplay and Mechanics · Ground Slam: Increased execution speed for better fluidity. · Parry System: Ease of parrying enemy projectiles has been improved. · Energy Gain: Slightly increased the amount of energy gained during combat. · Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet. Bug Fixes · Grappl… | — | |
| Game update | Health and Energy System Balancing Hello everyone, Based on your feedback, I have rebalanced the health and energy systems. · The health regeneration system has been reworked. You now gain health with every hit you land using melee skills. · Enemy AI has been improved. · A keybind option for Dash has been added to the settings. · The amount of energy granted by energy orbs has been increased, and their spawn rate has been increa… | — | |
| In-game event | Visual Accessibility Settings, Mechanics and Optimization Greetings everyone! First of all, thank you very much for the great interest you have shown in Dimenshot! Your support truly motivates us. Based on the feedback we received from you, here are the new features and fixes we have added to the game: Visual and Technical Improvements Following the feedback regarding eye strain, I have added several settings to improve visual comfort: · Effect Contro… | — | |
| Game update | Quick Demo Bug Fixes,Balance Adjustments Hello, leaving a few small bug fix notes and heading out: · Fixed a bug where aim assist was targeting enemies’ feet (ːsmugcatsackː). · Resolved the issue with the energy indicator of the second version of the axe. · Fixed the square text issue. · Improved enemy AI. · Fixed the gamepad tilt issue. · Resolved the issue where Dimentrash would fall asleep on the ground while attacking (ːzagsnoozeː… | — | |
| Steam news | DIMENSHOT DEMO GAMEPLAY STREAM Hey everyone, We’re really excited to share that the Dimenshot demo is now live and fully playable . What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of i… | — | |
| Steam news | DIMENSHOT DEMO IS OUT! Hey everyone, We’re really excited to share that the Dimenshot demo is now live and fully playable . What is Dimenshot? Dimenshot actually started as a small side project for us, but it’s quickly become the game we care about the most. It’s an arcade-FPS, but instead of focusing on traditional gunplay, we wanted to build a combat experience centered around melee weapons. We also took a lot of i… | — | |
| Game update | Dimenshot – Beta Testing Fixes (Feb 5, 2026) Gameplay Changes · The axe no longer clips into walls. · The axe can now be deflected mid-air using the Katana ability. · When parried, the axe no longer gets stuck in walls and instead ricochets nearby. · The Katana skill no longer targets enemies through walls; it now only targets visible enemies. · Dart charge speed has been increased. Balance Changes · Armored enemies in L2C2 now have 25% l… | 21794814 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.