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Dimenshot DemoNewsParry and Game Balancing
In-game event

Parry and Game Balancing

Dimenshot Demo · published 8 Mar 2026, 20:46 UTC

All newsPlayers around this dateRead on Steam

Hi guys!


Heres some update notes for Dimenshot!


Gameplay and Mechanics

  • Ground Slam: Increased execution speed for better fluidity.

  • Parry System: Ease of parrying enemy projectiles has been improved.

  • Energy Gain: Slightly increased the amount of energy gained during combat.

  • Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.

Bug Fixes

  • Grappling Gun: Fixed an issue where the hook would occasionally fail to fire.

  • Katana Skill: Fixed a bug where teleporting with the Katana could cause players to fall through the map.

  • Projectile Direction: Fixed a bug related to the trajectory of enemy bullets.

  • Dimentrash: Fixed a bug that allowed dashing into Dimenstrashes while in mid-air.

Improvements and Balancing

  • Enemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.

  • Tutorials: Refined and improved tutorial texts for better clarity.

  • Heal Orbs: Rebalanced heal orb drop rates/values.

  • Performance: General optimization improvements have been implemented.

Sound Effects (SFX)

  • Weapon SFX: Added new sound effects for the Axe and Darts.

  • Enemy SFX: Enhanced and polished enemy-related sound effects.

Thanks for playing!
Emir,

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