Ground Slam: Increased execution speed for better fluidity.
Parry System: Ease of parrying enemy projectiles has been improved.
Energy Gain: Slightly increased the amount of energy gained during combat.
Axe Mechanic: You can now strike and parry with the axe even if it hasn't started returning yet.
Grappling Gun: Fixed an issue where the hook would occasionally fail to fire.
Katana Skill: Fixed a bug where teleporting with the Katana could cause players to fall through the map.
Projectile Direction: Fixed a bug related to the trajectory of enemy bullets.
Dimentrash: Fixed a bug that allowed dashing into Dimenstrashes while in mid-air.
Enemy Animations: Replaced idle animations to prevent confusion and improve readability during combat.
Tutorials: Refined and improved tutorial texts for better clarity.
Heal Orbs: Rebalanced heal orb drop rates/values.
Performance: General optimization improvements have been implemented.
Weapon SFX: Added new sound effects for the Axe and Darts.
Enemy SFX: Enhanced and polished enemy-related sound effects.
Thanks for playing!
Emir,