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Dimenshot DemoNewsGameplay Changes & New Accessibility Settings
In-game event

Gameplay Changes & New Accessibility Settings

Dimenshot Demo · published 29 Mar 2026, 21:26 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!
Huge thanks for your amazing feedbacks. Thanks to you, Dimenshot is becoming more solid every day!


General Improvements

  • Boss Parry Indicator: The parry indicator for bosses is now much more visible.

  • Weapon Icons: Dropped weapons now feature icons for easier identification (Toggleable in settings).

  • Speedrun Timer: In-game timer added (Toggleable in settings).

  • Sound Effects: Fixed various SFX and added new damage sounds.

Weapon & Balance Changes

  • The Axe: Damage now scales with player velocity instead of a flat speed increase. Hitbox range has been adjusted.

  • 2. Axe Variation: Reduced base damage but significantly increased launch force; it now propels the player forward much further.

  • Pistols: Increased fire rate.

  • Darts: Fixed dart bouncing issues.

Gameplay & Mechanics

  • Wallrun Overhaul: Easier to exit wallruns while maintaining entry speed,use this to gain massive momentum!

  • Parry Hitstop: Slightly increased parry freeze time for better impact feel.

  • Drones: Increased engagement and firing range for drones.

  • Bug Fixes: Resolved the bug that caused Proud to disappear (hopefully!).



    Thanks for playing!
    - Iceberg

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Other announcements

All news
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