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Dimenshot DemoNewsDimenshot Weekly Developer Logs #2
Community

Dimenshot Weekly Developer Logs #2

Dimenshot Demo · published 25 May 2026, 19:11 UTC

All newsPlayers around this dateRead on Steam

Level Design & Visuals

  • Medieval Theme Initial Step: The complete level design for the very first map of the Medieval theme is officially finished.

  • New Minibosses: Modeling for our brand-new miniboss variants is complete and ready to cause some chaos.

  • Environmental Assets: We have added a fresh batch of 3D models specifically tailored to enrich the atmosphere of the Medieval environment.

Combat & Enemy Animations

  • Medieval Grunts Ready: Full animation sets for the standard Medieval enemies specifically the archers and crossbowmen are fully complete.

  • Parry System Refinements: We’ve implemented significant improvements to the parry system to make your deflections feel much more responsive and rewarding.

Progression & Scoring Systems

  • New Style Point System: A completely revamped style point system has been integrated into the game loop to better track your performance.

  • Score Screen Upgrade: The end-of-level score screen has received a major overhaul. It now actively tracks, evaluates, and displays your Style, Time, and Kill counts to truly measure your skill.

Balancing & Polish

  • Difficulty System: The core architecture of the game's difficulty system is now complete, and internal playtesting has officially begun to fine-tune the experience.

  • Game Feedback Enhancements: We have dedicated a lot of focus to general game feedback, polishing the audio-visual cues to make every hit, kill, and movement feel incredibly impactfull.

Thanks for playin!
-Iceberg

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