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Dimenshot DemoNewsDimenshot Demo Patch Notes
In-game event

Dimenshot Demo Patch Notes

Dimenshot Demo · published 22 Apr 2026, 08:37 UTC

All newsPlayers around this dateRead on Steam

Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week!

New Features & Mechanics

  • Enemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;))

  • Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yourself toward it.

  • Super Dash: The "Long Jump" is officially a feature! You can now perform a Super Dash after your initial jump from the ground.

  • Audio & Music: New music added for the first layer! (thanks to John!)

Bug Fixes & Balancing

  • Axe: Throwing skill nerfed and a cooldown added. Fixed the self-parrying glitch and the lingering collider bug.

  • Movement: Resolved issues with slide keybindings, vertical slope speed scaling, and the viewmodel glitch during consecutive slides.

  • Bosses: Fixed Proud Boss grammar issues, the double-spawn bug, and weapon icon glitches. Resolved the bug where Voidwalker would hit without triggering an animation.

  • General: Fixed UI alignment in menu settings, drone collision issues, and the crash occurring when resetting the game at the final portal.


The reason we haven't updated the demo in a while is that we’ve been working full-throttle on the other layers. Check out this screenshot of the Noir Boss below!

We are getting very close to the Early Access launch, and the excitement is real!

Thanks for playing!
- Iceberg

More from Dimenshot Demo

Other announcements

All news
Game update9 Sep 2026Minor fixesThe game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entranceMajor update5 Sep 2026Demo Update — A LOT Has ChangedHey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews , and we’re constantly working on the game based on your feedback. For the new demo: · No more slippery movement. Movement should feel much more responsive now. · Weapons are now fully consistent and use a rail-based firing sy…Steam news21 Aug 2026Development Update, Release Date and PlaytestsFirst of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists , and this milestone truly means the world to us. We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs. A huge shoutout to JONIGHT , who took charge of the game's soundtrack- he did an incredible job, and…