Greetings! We've been working intensely on Dimenshot over the past few weeks, and here are the update notes for this week!
New Features & Mechanics
Enemy AI: The AI system has been overhauled; enemies now adapt their orientation to the slope of the terrain. (Essential prep for the new layer! ;))
Throwable Axe Mechanics: You can now grapple to your thrown axe to glide or quickly pull yourself toward it.
Super Dash: The "Long Jump" is officially a feature! You can now perform a Super Dash after your initial jump from the ground.
Audio & Music: New music added for the first layer! (thanks to John!)
Bug Fixes & Balancing
Axe: Throwing skill nerfed and a cooldown added. Fixed the self-parrying glitch and the lingering collider bug.
Movement: Resolved issues with slide keybindings, vertical slope speed scaling, and the viewmodel glitch during consecutive slides.
Bosses: Fixed Proud Boss grammar issues, the double-spawn bug, and weapon icon glitches. Resolved the bug where Voidwalker would hit without triggering an animation.
General: Fixed UI alignment in menu settings, drone collision issues, and the crash occurring when resetting the game at the final portal.
The reason we haven't updated the demo in a while is that we’ve been working full-throttle on the other layers. Check out this screenshot of the Noir Boss below!
We are getting very close to the Early Access launch, and the excitement is real!
Thanks for playing!
- Iceberg