FEEDERS
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix: Performance Pass & Ambient Sound Major performance pass on Factory entrance, removed unnecessary clutter, FPS improvements. Underground improvements coming soon. · Started optimization pass on Market Rooftop, and other maps more coming. · Added ambient audio to the main menu that nobody asked for. | — | |
| Game update | Hotfix: Default Graphics Settings Default graphics preset is now Low for new players. The game ran fine on potato, you just didn't change the settings. Now we did it for you. · Fixed a lighting issue on one scene when running on Low settings. | — | |
| Game update | The Farming Update: Seeds, Speeds & NPC Funerals Added seed system, water system and placement system. Penthouse farming is live. · Added Pot and Seed vendors to Rooftop Marketplace. · Added News view to the FEEDERS UI. · Fixed third-person attack animation speed and speed glitch. · Fixed decal issues on repair day. · Fixed NPCs standing over your dead teammate like they're attending a funeral. They move on now. · Removed leftover wrench and… | — | |
| Game update | Hotfix: Fixed Clone's walk animation speed Fixed Clone's walk animation speed | — | |
| Game update | Hotfix: Rooftop Market shader & Intro door fixes Removed leftover low-fidelity stylized shader · Fixed a bug where the door animation would stack on itself, causing it to open multiple times, fixed, now well-behaved door. | — | |
| Game update | Hotfix: Fixed right click zoom FOV glitch, decreased NPC on entry level Fixed right-click zoom FOV glitch · Decreased NPC count on entry level | — | |
| Game update | Faster Legs, Fixed NPCs Increased walk and run speed, you're faster now. · Fixed dead NPCs still blocking/damaging player. | — | |
| Game update | Animation Fix & New Visual Experiment Fixed hand animation glitch when transitioning between running and idle states · Added an experimental shader for testing new visual communication design, press 9 in-game to check it out and would be great to hear feedback. | — | |
| Game update | Faster Swings, Placement Fix & Shader Preload Fixed multiplayer object placement bug. Preview no longer shows on host screen, and client-placed objects now sync server-side properly. · Melee weapons (wrench, hatchet, hammer) swing faster now. Thanks for the reviews, you were right, they were sluggish. Fixed. · Added PSO preload to Introduction and Market levels. No more shader stutter on entry. In progress: Merge global save system with Bu… | — | |
| Game update | Hotfix: Fixed Play with Friends Fixed a bug affecting Private Expeditions, should now work as expected. | — | |
| Game update | Hotfix: Faster Boot, Clone Hotfix Removed the long startup loading screen, no more PSO cache wait on main menu. · Temporarily disabled Clone voice mimicking, it was causing disconnects for some players. We're testing and will bring it back. | — | |
| Game update | Hotfix: Endless zoom on Hex Fixed HEX right-click endless zoom bug. | — | |
| Game update | Hotfix: Smoother Maps, Clearer Voices Optimised Subway and Factory maps for FPS drops — should be smooth now (thanks for very valuable feedbacks again Nushy and LaNaveIndie for awesome bug reports at exact reproducable screenshots) · Fixed voice chat / push-to-talk bug. If you still have issues, go to Audio Settings, hit Reset to Defaults, set your preferences and save. · Shader preload system fixed and expanded. Now tracks shader… | — | |
| Game update | Hotfix: Map Transition, Voice Chat & Factory Entrance Fixed a bug where players would lose their state and get stuck in darkness when exiting procedural maps, especially in multiplayer. Thanks Nushy Bryan and LaNaveIndie for catching this, and sorry to ruin your stream :/ · Fixed a critical voice chat bug where proximity channels would get mixed up after dying and respawning. Should work properly now. Again, thanks Nushy Bryan + LaNaveIndie for de… | — | |
| Game update | Seed Bags Added seed bags to the penthouse. Soon, you can grow things. Don't get too excited, they're sometimes mutant plants. | — | |
| Game update | Intro Level Fix & Placement Fixes, Coming Soon Seeds Fixed a bug where your money wasn't resetting on death in the intro level. · Fixed placeable items pushing other items when placed/moved nearby. · Fixed excessive lens dirt effect on the Rooftop market area. · Added seed mechanism. Farming is coming to the Penthouse's soon. | — | |
| Game update | Multiplayer was broken - our bad. Fixed now, go play with your friends. Fixed a bug causing online games to start in single player mode, multiplayer now works as expected. Sorry about this one :/ · Fixed "New Game" options not resetting game instance | — | |
| Game update | UI Fix, Intro Level Polish Fixed a bug that caused extra language selections to disappear from the UI. · Added an informative billboard to the outside section of the intro level. · Players are now required to drop their weapon before deploying from the intro level. | — | |
| Game update | Hotfix: Post-Intro Starting Money Fix Fixed players starting with incorrect money after completing the intro level. | — | |
| Game update | Hotfix: Scrap Variety Problem Fixed All items were spawning as the same type. Fixed. The loot are working as intended now. | — | |
| Game update | Hotfix: Removed Stray Dev Asset From Drones Fixed a bug where Tracer was spawning on ships due to a leftover dev asset. The dev asset has been removed, Tracer is still in the game as intended. | — | |
| Game update | Hotfix: Solo Expedition Drone Fix Fixed a bug where players would fall off the drone during Solo Expedition. This was a critical one. | — | |
| Game update | New Game Spawn Fix Fixed a critical bug where new players were spawning stuck in the introduction level. If you tried the game and couldn't move, that was on us. It's fixed now. Thanks for the reports. | — | |
| Game update | Faster Rats, testing Double Dash & Intro Polish Increased movement and sprint speeds. We are now more faster rats. · Double jump (dash) is implemented and testing on DEV. branch · Added ambient effect to Introduction level | — | |
| Game update | Solo Mode, Intro Level & Base Building Groundwork Added Solo Expedition mode. · Designing a new introductory level for Solo Expedition mode. Every new game starts here. DISPATCH guides you through your first mission: pick up gear, take down an NPC, sell your scrap to build your Penthouse more decorative and self-efficient (coming soon). · Introductory level introduces the Penthouse, your DevDrone, and the farming system in-context: DISPATCH ex… | — | |
| Game update | New Farming & Base Building branch and fixes - Added a new Farming & Base Building branch. Started building object placement system, recycle mechanics, crafting and farming. - Increased scrap spawns across all maps. Rooms feel less punishing and more rewarding to explore. - Fixed spectator camera locking onto NPCs instead of players. - Fixed Clone getting stuck in the Final Arena. - Fixed Hazmat not firing at close range targets and incre… | — | |
| Game update | Fixes (v1.1.6.4) - Fixed a rare issue where items could fail to sync in multiplayer sessions. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.