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FEEDERSEventsSteam Thought We Were A Different Game
Game update

Steam Thought We Were A Different Game

FEEDERS · published 22 Apr 2026, 19:18 UTC

All eventsPlayers around this dateRead on Steam

They banned us for four days to check. We kind of are one now.
Here's what changed.

The Renderer

Built our own renderer on top of UE5. We call it FDR.
Feeders Dynamic Renderer. Version 2 because version 1 never existed.

It draws the world at a lower internal resolution, runs a dithering pass,
kills most of the post-process stack, pushes it back up. The engine does
less work per frame. A lot less.

Nobody does this inside Unreal. We did it anyway.

Frames

Runs way better. Old builds choked on mid-range cards. This one doesn't.

Size

18 GB → 3.2 GB.

Every texture rebuilt. Every model retopo'd. Geometry cut by 60%.
The pixel pass hides it. You can't tell. We checked.

If you're on a laptop or a five-year-old PC, you can install us now.
That wasn't true two weeks ago.

NPCs Repainted

All twelve. By hand. For the new pipeline.

Worm, Bug, Cosmonaut, Cable, Clone, Clown, Fungi, Hazmat, Manic,
Sunburn, Titan, Toad.

Hazmat's vortex reads better. Cable's electric area is actually scary now.
Cosmonaut looks like something that shouldn't exist.

Environments

Penthouse, Carnival, Factory, Subway. Re-lit. Re-colored.
The game looks like itself now. Which it didn't before.

Co-op

Stutter fixed. Physics has headroom. We can throw more things at you
per frame without the frame dying. We will.

The Ban

We pushed this build. Steam's automated systems saw 18 GB of assets
disappear and 3 GB of new ones appear and flagged us. A human had to look.
The human looked. We are back.

Four days. No communication. That's how it works.

What's Next

More NPCs. More levels. Less stuttering. The usual.

Thanks for waiting.

More from FEEDERS

Other announcements

All events
FEEDERSGame update29 May 2026New HUDGave the HUD a fresh redesign. New look across the board — the status bars (Health, Stamina, Radiation) and the bottom belt all got reworked. Same info, cleaner read. More guns coming with new solo expeditions.FEEDERSGame update15 Apr 2026Smoother Entrances, Better FramesOptimised Subway and Carnival map entrances for better FPS. · Subway entrance fully reworked, reduced reflections, trimmed meshes, solid performance gain. · Carnival entrance relocated, easier to find now. · Subway drone landing spot moved, less running, faster start.FEEDERSGame update15 Apr 2026Hotfix: Performance Pass & Ambient SoundMajor performance pass on Factory entrance, removed unnecessary clutter, FPS improvements. Underground improvements coming soon. · Started optimization pass on Market Rooftop, and other maps more coming. · Added ambient audio to the main menu that nobody asked for.