Tache Noire
Playing now
2+2 vs. yesterday
11%of peak
All-time peak
18Aug 2026
Playing now
2+2 vs. yesterday
All-time peak
18Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small Patch Concerning Bugs Hey everyone, first of all reading your reviews and your posts on the discussion page, I am so happy everyone seems to be enjoying the game! It feels great! I have seen some bug reports as well, which are always invaluable to me. Here are some of the changes: - You can now exit the chest UI with tab or Esc. - The scroll wheel now works correctly for quick equip slots. - Bunny hopping now consum… | — | |
| Community | About the enemy respawning bug! Hey everyone, I have been trying to replicate the enemy respawning bug on my end to no avail. If there is anything specific you have to do for this bug that you have noticed, please let me know! I am working on stopping the loading from main menu crash as well. These 2 things are the biggest concerns for me right now. If I can replicate the respwaning bug, I will fix it and patch it in immediat… | — | |
| Game update | Inverted Mouse Look Hotfix It feels so weird to me to have the inverted mouse look that I didn't notice it was reversed on the aiming axis as well. Sorry for that! It is fixed now and now we are back to weekly patches unless something game breaking comes up. Enjoy the game! | — | |
| Game update | Feature Request Patch ( Mouse Invert ) Hey everyone, this is just a mini patch. - Added inverted mouse look for the Y-axis. I wanted to get this out as soon as possible as it is an accessibility feature. From here on out, if anyone wants an accessibility feature just leave it as a post in the discussions tab and I will get to work on it. I will probably batch the patches to be weekly to avoid constant patches though. Thanks everyone… | — | |
| Major update | Unlockables and Ambience Patch Hey everyone, this patch introduces unlockables for the game along with some new tracks. Here is a list of all the changes. Changes: · Achievements now award the player profile points for unlocking extra stuff. · Added Unlockables which can be turned on or off from the extras menu after finishing the game. · Added 3 new ambient tracks around town to make some parts of the town less quiet. · Hol… | — | |
| Community | Upcoming Unlockables and Ambience patch Hey everyone I just wanted to keep you all updated. I am nearly done with the unlockables patch. I have also made 3 more tracks to give some life to the more silent parts of the town. The unlockables will be unlocked by using the achievements. Every achievement has a point value associated with it. This value will be tied to the difficutly of the achievement. You will be able to spend them in t… | — | |
| Game update | Key Rebinding Patch Hey everyone you can now check and change your keybinds in the settings menu in the game. To change your Aim Down Sight and Shoot buttons you must first equip your weapons. I just wanted to get this update out as soon as possible so people can enjoy the game without any hassles. I will work on the unlockables patch next. Let me know in the discussions or in the comments any issues you run into. | — | |
| Community | Upcoming Key Rebinding Hey, I just wanted to let you all know, I am working on key rebinding. After this update I will focus on Unlockables for the game. Let me know if you have interesting ideas for unlockables. Sorry for the key rebinding being so late. Thank you for being so patient! | — | |
| Game update | Patch 1.071 - S rank is now more elusive, however should still be relatively easy. - Removed a broken ladder from the mines - Adjusted some pathing issues Thanks everyone! | — | |
| Game update | Patch 1.07 - Hard Mode Mines Key being unreachable fixed - All quest items can now be picked up by the pink halo around them - Lower Mines spawn point adjusted - Typo fixes - Adjusted Ladder length in river to be easier to climb - Hard Mode only NPC, bought items no longer intersect with the counter - Adjusted enemy pathing in Greed House - Items in wooden decorations can now be picked up - WES-500 renewe… | — | |
| In-game event | Achievement Update Achievement Update is now live! There are a total of 35 achievements and 28 collectibles! If you don't like searching for collectibles, you can find a map of all the collectibles that will show you the general vicinity of the collectibles. I am super excited to see the achievement stats! I hope all of you enjoy the update as much as I did making it. This has really been great, thanks to everyon… | — | |
| Community | Upcoming Achievements Update Hey everyone! I have been working on the achievements update and just wanted to share some stuff. There is about 36 different achievements and about 28 collectibles added in the upcoming update. I have hidden a map of all collectibles for those who don't want to search for without any direction. I am also working on some bug fixes as well along with some QoL updates. Other than that, some peopl… | — | |
| Major update | Tache Noire RUST PUPPET Update Hard Mode is here! · All New Item Locations. · Increased Enemy Count · Increased Enemy Variety ( Weapons ) · Faster and More Aggressive Enemy Behavior · Increased Enemy Health, however increased stagger damage, thus if you engage with the stagger system, it will be just a little bit harder! (This is to prevent spongy enemies.) · New Atmosphere specific to the hard mode · 4 new NPCs ( One minor,… | — | |
| Community | Hard Mode Story Setup I am working on the Hard mode and also doing some work on the achievements. I just wanted to keep you updated. Here are some more snippets from Hard Mode. You arrive in town early. This means: · More Enemies · Some Hard Mode only NPCs (3 of them so far) · Some encounters that are specific to the Hard mode · Some brand new puzzles I have also added limited saves with the hard mode. So you will h… | — | |
| Community | Update on Hard Mode Hey everyone, I haven't been able to patch the game these 2 days, as I've been working on the hard mode. It is going great and I hope you guys will like it as well. I have been working on some bug fixes as well. About the Storage chest crashing bug: · I have fixed a possible cause but It will still happen if you open your chest with items overlapping in your inventory. · It is hard to replicate… | — | |
| Game update | Patch 1.06 - A lot of minor optimizations ( LODs, Animation optimizations ) - Where you look no longer determines your movement speed ( I liked it but people seem to think it is a bug) - Fixed a bug where you could take the pump action shotgun, put it in your quick slot and then put it back onto the rack to keep using the shotgun - Adjusted some whack trap heights - Added the option to hide all rumours on… | — | |
| Game update | Patch 1.05 - Fixed some Platinum Cuppa Coins not being able to be picked up. - Added a UI element indicating you can skip dialogue with Space. - Stamina consumption lowered when out of combat, so it's easier to get around. - Made Boxes heavier and added linear damping to them, so they should be less fidgety. - When you combine items with the reduced grid size, it would create a bigger item causing to inve… | — | |
| Game update | Patch 1.04 - Removed Tache Noire Logo from the hospital ( Altough it looked cool :( ) - Blue keycard bug fix - Removed water volume from sewers - Made Abandoned Office Bookcase puzzle more intuitive and less convoluted - Made Knob Puzzle in the final area easier - Changed Texture for the rifle ammo - Changed Control Station 1 whiteboard drawing - Scientist door in NO:5 is now functional PS. I am reading y… | — | |
| Game update | Patch 1.032 - Improved Puzzle flow in the last area of the game. - Minor bug fixes. | — | |
| Game update | Patch 1.031 - Elevator buttons sometimes glitched out - Inventory square size now adapts to the inventory size. This prevents spillovers - Minor bug fixes - Red Lantern Puzzle Unsolved State Fix - Corrected Some typos Thanks everyone! | — | |
| Game update | Patch 1.03 Revolver now continues shooting from where you left of after re-equipping it. · Fixed a possible softlock in the mines · Improved puzzle flow in lower mines · More clues for Abandoned Office SMG Puzzle · Enemy running speed has been slowed down · Health now updates in the Inventory Tab Thank you all so much for reporting these bugs. I am reading anything posted on the discussion forums as well.… | — | |
| Game update | Patch 1.024 This is the last patch as of today. -MORE BUG FIXES Keep commenting on the patch notes for bugs please, it really helps me out. | — | |
| Game update | Patch 1.023 - Fixed Welding Mask Guy clipping through the floor ( I read all comments left on the patch notes tab, so keep 'em coming!) - Improved Flow in Lucenille Police Station - Fixed Grandfather Clock Puzzle in Lucenille Police Station. Thanks to everyone reporting these bugs! | — | |
| Game update | Patch 1.022 - Even more bug fixes - Diner Lady Quest overhaul | — | |
| Game update | Patch 1.021 -Enemies in streamed levels should no longer fuse with the ground What would you request as a big update? A)Steam Achievements B) Hardcore mode with alternate item placements and tougher enemies | — | |
| Game update | Patch 1.02 - Fixed an issue where the camera would get stuck after reloading with the revolver. - Fixed an issue where the drawbridge would not lower under some circumstances. - Fixed an issue where enemies would phase through walls while attacking - Fixed some typos in the dialogue - Altered running speed to be lower but increased stamina amount. - Changed the attenuation of some sounds so there is less… | — | |
| Game update | Patch 1.01 - Procedural drops no longer take into account the ammo you have for weapons you don't have on hand. - Fixed graphical settings showing up twice on the settings menu - Enemy Stagger Animations slowed down. - Made Seasaw puzzle easier. - Added more notes around Dawn Apartments. - minor optimizations. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.