Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tache NoireNewsRequested Changes Patch
Game update

Requested Changes Patch

Tache Noire · published 27 May 2026, 07:56 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, thanks for all the helpful discussion posts. They really help a lot.
I made some minor changes to the overall gameplay and fixed some bugs.

Changes:
- Rock explosion sound no longer triggers twice.
- Leg and Head hitboxes enlarged as to make combat a little more intuitive. So near misses won't frustrate players.
- No Map data text centered.
- Fixed some NPCs and Enemies fusing with the ground in sun villas.
- Fixed camera clipping in the mines.
- Plugged a hole in the mines.
- Adjusted the volume of some SFX and overall made them quieter.

As for the manual reloading bits, I am open to suggestions to make it less tedious. However, it will always stay clunky as to make upgrading to fully automatic weapons feel rewarding.

Thanks for all the feedback everyone! Enjoy.

More from Tache Noire

Other announcements

All news
Game update19 May 2026Weekly Bugfix PatchHey everyone, thanks for reporting these bugs. I am working on fixing every single bug reported. Changes: -Possible Enemy Respawning Fix ( I am not sure if this actually fixes it, so if anybody can replicate it after this patch please reach out ) - Max weapon upgrades now show the final value instead of just saying MAX. - Medusa Recoil going downwards is fixed. Now it should have some slight ho…Game update16 May 2026Quality of Life PatchHey everyone, these are some minor fixes to make the overall experience a little bit better. I have managed to replicate the enemy respawning bug, so I am working on that as well. Changes: - Fixed a repeating dialogue with Susan Mary. - Fixed a typo with the stranger. - You no longer fall to the first floor when spawning into the mysterious house from the main menu - Added a max health indicato…Game update13 May 2026Small Patch Concerning BugsHey everyone, first of all reading your reviews and your posts on the discussion page, I am so happy everyone seems to be enjoying the game! It feels great! I have seen some bug reports as well, which are always invaluable to me. Here are some of the changes: - You can now exit the chest UI with tab or Esc. - The scroll wheel now works correctly for quick equip slots. - Bunny hopping now consum…