- Hard Mode Mines Key being unreachable fixed
- All quest items can now be picked up by the pink halo around them
- Lower Mines spawn point adjusted
- Typo fixes
- Adjusted Ladder length in river to be easier to climb
- Hard Mode only NPC, bought items no longer intersect with the counter
- Adjusted enemy pathing in Greed House
- Items in wooden decorations can now be picked up
- WES-500 renewed description
- Fridges opening the wrong way fixed
- Some other containers opening the wrong way fixed
- Platinum coin in hard mode weapon shop can now be picked up
- Added a light to the mines to better visualize the ladder
- Fixed a defib box collision making a casette tape impossible to pick up in the hospital
- Added Collision to some walls in the sewers
- Added Collision to some floors in the mines
- Fixed Combat Theme overlapping in Control Station 3
- Fixed Twin Stars Beta enemies fusing with the ground
- Added a padlock to a previously locked door
- Fixed elevator button being missing after loading a save, however this fix will not alter the already broken ones. To remedy this I have added a completely different route out of the mines without using a single elevator button. Even if there are still bugs with the elevator buttons, players can use this route to get out while I work on fixes.
It is a bit of a spoiler so I will write it down here:
Use the elevator shaft by sending the elevator down and getting out before the doors close
Thanks for all the feedback and enjoy the game!