Grenade Madness
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Weekly News #8 Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see the shortcomings from the players perspective and we have now a few things to be done that are really important for th… | — | |
| Community | Weekly news #7 Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7 Patch 0.7 Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. B… | — | |
| Community | Weekly news #6 Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness Mode, Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a… | — | |
| Community | Weekly news #5 Hello everyone, As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, this doesn’t mean we are stopping the development for the next two months, we are just going to slow down a little. #5… | — | |
| Community | Weekly News #4 The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles. Graphics Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light ren… | — | |
| Game update | Patch notes 0.6.0 Graphics - Added various colors of power-ups They are now divided to categories: · Blue - Active power-up · Purple - Passive power-up · Orange - Rare power-up · Green - Health Box · Red - Debuff (negative power-up) · Grey - Others (Experience Box) - New model for barrel - New model for taser - New model for knife - Model of granades is now 2,5x bigger and should glow more - When your power-up s… | — | |
| Community | Weekly news #3 Hey everyone, the week is behind us (and another busy week ahead) and it’s time for the next summary. This time I will give you less information than normally, because we are finishing with the 0.6.0 update. Let’s see what we’ve managed to get done. Holy Grenade Let’s talk about the holy grenade that we mentioned last time. It will be a part of the 0.6.0 update, but its functionality is not 100… | — | |
| Community | Weekly news #2 Hi everyone, the week has gone by in a split second so it’s time to inform you what was going on with our game and what was not. In a nutshell - as for the graphics improvements, there’s no progress yet, we are finishing the reworks of grenades behavior and the overall environment. And a few other smaller changes, such as the new teaser model, bigger power-up radius or the adjustment of explode… | — | |
| Community | Weekly news #1 Hey guys, We have just told ourselves that we would like to communicate and interact with you more than before using the Steam announcements, so you know what’s going on right now, what we are working on and how are we (developers) doing overall… Sometimes we would like to share what problems we are facing, what we are thinking about and to share some newbie developers experience with you, righ… | — | |
| Community | Patch notes 0.5.3 We’ve spent the last week date tuning up the gameplay, to make the game more fun and enjoyable. As we are getting feedback from players and youtubers, we focused on several important things. Graphics - Added spawn animation of crates with blue color effect - Added animation of progress bars (Missions, Experience, etc) - Noise over the screen with low HP is more visible now Technical - Number of… | — | |
| Community | The community forum Have some suggestions about the game? Did you find a bug or just want to ask something? We are ready to receive your feedback and answer all the questions on the community forum: We will be answering under accounts Petr and Milan | — | |
| Community | The multi-pack bundles We are receiving questions from the community whether there are going to be multi-packs for a better price (per copy) so you can purchase Grenade Madness together with your friends. The fact is that this feature is not available for all developers in the steam store anymore. We are now doing our best to have those packs available for you. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.