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Grenade MadnessEventsWhat's new? #2
Community

What's new? #2

Grenade Madness · published 16 Oct 2016, 15:44 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we believed to be fair and square. Then those keys are sold by third party websites, therefore all the profit goes to the deciever. That’s why we decided to block all those keys. But don’t worry, if you already own the game and you used such key, the game will stay in your library.

In other words: Do not buy game keys from any third party if you don’t want to get tricked. So if you want to support us, use only the Steam platform. Thank you very much.

So back to the development and updates. Simply put: we are debugging. Except some visible bugs we discovered a lot of different technical problems. Unfortunately, we know that some of the bugs will stay undiscovered even until the final release. Such bugs can be easily reported on our forum or the comments section right here. But if you want to be heard 100%, use the forum.

One of the most visible changes is the dynamic menu scene. Until now, the background in the game menu has been a static image rendered from the 3D model. This scene was originally also meant to be dynamically rendered but because of some technical problems we came down to the compromise of static scene. We don’t know if we manage to add some non-static stuff into the scene (such as moving camera etc), but in the feature we will be adding something. At least the new environment will be recognizable

Regarding the tutorial, it has got some fixes and right now, we are working on a special map, so we don’t have to use a real arena for the tutorial. We will have some results very soon.

The last feature concerns the 2D graphics. We started reworking the new icons for achievements and madness mode. We are curious how the results will look like. When it’s finished, we will start to rework the whole GUI.

So that’s everything for today. There's a stable beta version of the game with all the mentioned features available already. If you have questions, use the comments below and as always - Good luck at the arena.

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Grenade MadnessGame update28 Oct 2016Patch notes 0.7.0Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more even…Grenade MadnessCommunity5 Oct 2016What's new? #1Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one si…Grenade MadnessCommunity15 Aug 2016Weekly News #8Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see the shortcomings from the players perspective and we have now a few things to be done that are really important for th…