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Grenade MadnessEventsPatch notes 0.7.0
Game update

Patch notes 0.7.0

Grenade Madness · published 28 Oct 2016, 16:37 UTC

All eventsPlayers around this dateRead on Steam

Main Features:

- Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated.

- Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points).

- Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >> find a better solution)

- Reworked Missions. Missions have finally a proper purpose now. There are about 22 unique scaling Missions (in summary about 99 missions) and each of them has its suitable reward - Experience and Madness points (there should be a little bit more of them later for other planned feature).

- Reworked Achievements. We are sorry for everyone that lose the old achievements but in case of compatibilty we had to remove them but don't worry. This change shouldn't happen again (in 99%). On the other hand now we have more achievements than before and actually we can add new ones if we get some good ideas.

- Reworked Experience/Level System. There's another The good and The bad side. The bad thing might be we reset the system because we totally changed the scale and algorithm how fast or slow you level up now. Once again, on the other hand it should be more stable and balanced. Additionaly for every level up you get Madness Points as a reward.

Graphics

- Removed old glow
- Added HDR option + Bloom
- Added Depth Of Field
- Added FXAA Antialiasing
- New 3D menu scene
- Redone loading screens
- Some color tweaks used in menu (kind of a test for planned gui rework)
- Redone GUI of missions
- Highlighted player's bar in score table
- Added indication of madness events on right side

Technical

- Improved AI of bots. We know it's still quite bad but atleast they kill eachother less than before

Others

- Added changelog window into the game
- Completed missions and achievements are announced in chat now

Bugs

- Fixed bug when multikills didn't reset after your death
- Fixed fatal bug when the game used wrong timer for synchronization of multiplayer
- Fixed bug when bots didn't change their weapon
- Fixed bug when detonation sometimes didn't detonate all explosives
- Fixed bug when you sometimes could have heard sound of steps
- Fixed bug with localization 'sensitivity of mouse' (finally)
- Fixed bug of some annoying errors while creating the game
- Fixed bug of functionality of global leaderboards
- Hundreds of small bug fixes

More from Grenade Madness

Other announcements

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Grenade MadnessCommunity16 Oct 2016What's new? #2Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we be…Grenade MadnessCommunity5 Oct 2016What's new? #1Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one si…Grenade MadnessCommunity15 Aug 2016Weekly News #8Hello everyone, another week is over and this time we are posting a week a head than ussually, because Jouki(me) has moved his ass and started doing some design reworks!(huraaay!) Besides some new features I had a chance to test the game with real players so I'm starting to see the shortcomings from the players perspective and we have now a few things to be done that are really important for th…