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Grenade MadnessEventsWeekly news #6
Community

Weekly news #6

Grenade Madness · published 24 Jul 2016, 12:54 UTC

All eventsPlayers around this dateRead on Steam

Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done.

#6

Madness Mode,

Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a one day job because there are lot of mechanisms to be implemented from scratch.

So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones. We also had to solve the situation where a new player connects to a server while lots of events of madness mode are already activated. Whether we should let the player connect (the harder variant) or to hide such servers while madness mode events are active (easier to implement but not so user friendly).

Madness Mode #2

Except the in-game progress itself, we have a provisional GUI for the Madness Mode. As for the graphic, a lot of things are WIP. Although the menu doesn’t look like a piece of Michelangelo’s art, it has a lot of functions. We would like to replace the text values with pictures (and leave the names in the background so the players know the events names), but it takes a lot of creativity and we have no time to lose.

Glow

Ok, so the last thing relates to the new glow system. We have fixed the glitch with a weird power-up glow that was shining thorough walls. But primarily we added the glow to more effects in the game. Those effects are still in its infancy but we are trying to get more beautiful into the game so it has some sex appeal. Perhaps the most visible changes are grenade launchers, glowing robots and boxes, explosions and box destroying effect.

Indeed, this is the end, again. We hope that you like the latest changes and if you have anything to say, leave your idea in the comments below so we have some feedback. And as always, enjoy the summer and good luck at the arena.

Jouki // posted by Dzetro

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Grenade MadnessGame update28 Oct 2016Patch notes 0.7.0Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more even…Grenade MadnessCommunity16 Oct 2016What's new? #2Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we be…Grenade MadnessCommunity5 Oct 2016What's new? #1Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one si…