Collect Call Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
301:39 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
301:39 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | b0.08 corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST' · fixed an issue where the UNDO counter would draw over top of the mission results screen · fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods · minor touch up to the radiation sprite · the last frame of the game is now cached each frame so that effec… | — | |
| Game update | b0.07 - "Hint Hint" you no longer draw a card if ending your turn also ends the mission (giving a little more leeway on NO TRASH, NO NULL) · added in a log of effects that have given you Yomi. The last 5 effects are shown and fade out one at a time every five seconds. · if ending your turn cleared the mission, that turn no longer counts for your par time fixed a crash caused by Owner/Operator · fixed an issue wher… | — | |
| Game update | b0.06 corrected some text that wrongly referred to ISATS as LSATS · added a new dialogue outcome to Owner/Operator when using Truth · added new training data, Vapour · added mood descriptions for Hearty, Sickly, Guilty and Innocent · added information about what cards will be Purged and Restored when Rebooting · fixed a crash caused by enemy_is_meleeable not being discerning enough with its input · f… | — | |
| Game update | b0.05 - "The Way Home" flying enemies now gently bob in the air · adjusted logic for the new try_shot feature to be more useful · fixed a typo in Bells in the Dark · you must now HOLD DOWN lmb when using the hourglass to end your turn · adjusted tutorial text referring to 'pressing' the end turn button · fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column · added… | — | |
| Game update | b0.04 completely reworked the way shooting guns works to allow for easier implementation of new firearms · enemies can now have a special try_shot effect triggered when their lane is shot at · speculative fix for weird crashes involving shooting multiple rapid enemies at once · bullets are now properly angled for their firing trajectory · adjusted a bunch of code in the Home intermission to avoid acc… | — | |
| Game update | b0.03 substantially increased the size of the card play area · adjusted the centering on the RAM Stick and slightly adjusted its collision mask · speculative fix for a crash that can occur after finishing a hand select operation · removed debug code that allowed the player to reset the mission results screen by pressing R · fixed a crash caused by dialogue and skills checks trying to draw cards you s… | — | |
| Game update | b0.02 fixed a crash caused by taking something in One Last Gathering · fixed an issue where formatted text miscounted its own height, breaking the text rendering on certain screens · fixed an issue where the Grenade was impossible to use · First Responder now gets stalled only after its animation finishes · slightly adjusted Handy Joe's splash art · slightly adjusted Lovely Jane's splash art | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.