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Collect Call Playtest
News
b0.06
Game update
b0.06
Collect Call Playtest
· published
1 Oct 2026, 01:18 UTC
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Players around this date
Read on Steam
corrected some text that wrongly referred to ISATS as LSATS
added a new dialogue outcome to Owner/Operator when using Truth
added new training data, Vapour
added mood descriptions for Hearty, Sickly, Guilty and Innocent
added information about what cards will be Purged and Restored when Rebooting
fixed a crash caused by enemy_is_meleeable not being discerning enough with its input
fixed an issue where moving your mouse while choosing whether to reboot or wander would cause reboot to be defaulted to, instead of neither option
More from Collect Call Playtest
Other announcements
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Game update
9 Oct 2026
b0.10
fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller · adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making firearm firerates consistent) · animations can now be marked as 'unpauseable,' meaning that they will play no matter wh…
Game update
8 Oct 2026
b0.09
added a short musical interlude to the Somewhere Else splash · increased full length of the Somewhere Else splash to ~16 seconds · added a new track for Training Data interludes · implemented a new transition animation for ascending · ascension theme is now exclusively Stranded · removed the "Hack" keyword from Upload's text · removed the Net Spikes from the Syndicate decks · adjusted count of…
Game update
4 Oct 2026
b0.08
corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST' · fixed an issue where the UNDO counter would draw over top of the mission results screen · fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods · minor touch up to the radiation sprite · the last frame of the game is now cached each frame so that effec…