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Collect Call PlaytestNewsb0.06
Game update

b0.06

Collect Call Playtest · published 1 Oct 2026, 01:18 UTC

All newsPlayers around this dateRead on Steam
  • corrected some text that wrongly referred to ISATS as LSATS
  • added a new dialogue outcome to Owner/Operator when using Truth
  • added new training data, Vapour
  • added mood descriptions for Hearty, Sickly, Guilty and Innocent
  • added information about what cards will be Purged and Restored when Rebooting
  • fixed a crash caused by enemy_is_meleeable not being discerning enough with its input
  • fixed an issue where moving your mouse while choosing whether to reboot or wander would cause reboot to be defaulted to, instead of neither option
More from Collect Call Playtest

Other announcements

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Game update9 Oct 2026b0.10fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller · adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making firearm firerates consistent) · animations can now be marked as 'unpauseable,' meaning that they will play no matter wh…Game update8 Oct 2026b0.09added a short musical interlude to the Somewhere Else splash · increased full length of the Somewhere Else splash to ~16 seconds · added a new track for Training Data interludes · implemented a new transition animation for ascending · ascension theme is now exclusively Stranded · removed the "Hack" keyword from Upload's text · removed the Net Spikes from the Syndicate decks · adjusted count of…Game update4 Oct 2026b0.08corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST' · fixed an issue where the UNDO counter would draw over top of the mission results screen · fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods · minor touch up to the radiation sprite · the last frame of the game is now cached each frame so that effec…