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Collect Call Playtest
News
b0.09
Game update
b0.09
Collect Call Playtest
· published
8 Oct 2026, 00:22 UTC
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Players around this date
Read on Steam
added a short musical interlude to the Somewhere Else splash
increased full length of the Somewhere Else splash to ~16 seconds
added a new track for Training Data interludes
implemented a new transition animation for ascending
ascension theme is now exclusively Stranded
removed the "Hack" keyword from Upload's text
removed the Net Spikes from the Syndicate decks
adjusted count of melee and ranged goons for both Syndicate decks
reworked Shove
added Payphone to the Payphone intermission
first pass on the card draft screen
More from Collect Call Playtest
Other announcements
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Game update
9 Oct 2026
b0.11
- fixed an issue where music would become permanently muffled after dying
Game update
9 Oct 2026
b0.10
fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller · adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making firearm firerates consistent) · animations can now be marked as 'unpauseable,' meaning that they will play no matter wh…
Game update
4 Oct 2026
b0.08
corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST' · fixed an issue where the UNDO counter would draw over top of the mission results screen · fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui moods · minor touch up to the radiation sprite · the last frame of the game is now cached each frame so that effec…