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Collect Call PlaytestNewsb0.05 - "The Way Home"
Game update

b0.05 - "The Way Home"

Collect Call Playtest · published 27 Sep 2026, 22:05 UTC

All newsPlayers around this dateRead on Steam
  • flying enemies now gently bob in the air
  • adjusted logic for the new try_shot feature to be more useful
  • fixed a typo in Bells in the Dark
  • you must now HOLD DOWN lmb when using the hourglass to end your turn
  • adjusted tutorial text referring to 'pressing' the end turn button
  • fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column
  • added the 'Swaying' keyword
  • implemented a enemy_is_meleeable function to simplify code for melee weapons and attacks
  • Added a new enemy type, the Casualty
  • Missions can now have specially defined ‘outcomes’ allowing unique mechanical and visual effects post mission completion, consequently allowing mid-wander battles
  • The Way Home now has a mechanical effect
  • The Way Home has been added to the active dilemma pool
  • First Responders are now marked as flying enemies
  • adjusted the way the mission clear screen works when completing the tutorial
  • missions can now be marked as 'progress,' and if they aren't, they don't advance the player to the next level and do not give money or achievements
  • fixed a crash caused by visiting Fixy Joe's shop before having visited a thrift store (not normally possible)
  • fixed an issue where the final level of the Moderns would not grant achievements
  • fixed a crash caused by reaching the kill screen
  • removed some console spam
  • fixed an issue where moving the right thumbstick would not disable hand view mode (causing unexpected behavior with the dpad)
  • Slip Away is now allowed to target Elite enemies, matching its text
  • fixed an issue where perspective could be used to move an enemy... to its current space
  • added a new promo feng shui item
  • feng shui item moods can now individually disable allowing straddling
  • adjusted positions of Trash, Deck, and Discard counters to make more sense
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Game update9 Oct 2026b0.11- fixed an issue where music would become permanently muffled after dyingGame update9 Oct 2026b0.10fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller · adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making firearm firerates consistent) · animations can now be marked as 'unpauseable,' meaning that they will play no matter wh…Game update8 Oct 2026b0.09added a short musical interlude to the Somewhere Else splash · increased full length of the Somewhere Else splash to ~16 seconds · added a new track for Training Data interludes · implemented a new transition animation for ascending · ascension theme is now exclusively Stranded · removed the "Hack" keyword from Upload's text · removed the Net Spikes from the Syndicate decks · adjusted count of…