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Collect Call Playtest
News
b0.04
Game update
b0.04
Collect Call Playtest
· published
26 Sep 2026, 03:19 UTC
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Players around this date
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completely reworked the way shooting guns works to allow for easier implementation of new firearms
enemies can now have a special try_shot effect triggered when their lane is shot at
speculative fix for weird crashes involving shooting multiple rapid enemies at once
bullets are now properly angled for their firing trajectory
adjusted a bunch of code in the Home intermission to avoid accessing empty arrays
adjusted a bunch of code in the Arms intermission to avoid attempting to access index negative 1 in arrays
adjusted some code in the Disguise intermission to avoid attempting to access index negative 1 in arrays
clamped aiming for shotguns so that players are once again unable to avoid Hard Decisions™
adjusted logic for automatic guns to better handle suicide alerts
More from Collect Call Playtest
Other announcements
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Game update
1 Oct 2026
b0.06
corrected some text that wrongly referred to ISATS as LSATS · added a new dialogue outcome to Owner/Operator when using Truth · added new training data, Vapour · added mood descriptions for Hearty, Sickly, Guilty and Innocent · added information about what cards will be Purged and Restored when Rebooting · fixed a crash caused by enemy_is_meleeable not being discerning enough with its input · f…
Game update
27 Sep 2026
b0.05 - "The Way Home"
flying enemies now gently bob in the air · adjusted logic for the new try_shot feature to be more useful · fixed a typo in Bells in the Dark · you must now HOLD DOWN lmb when using the hourglass to end your turn · adjusted tutorial text referring to 'pressing' the end turn button · fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column · added…
Game update
25 Sep 2026
b0.03
substantially increased the size of the card play area · adjusted the centering on the RAM Stick and slightly adjusted its collision mask · speculative fix for a crash that can occur after finishing a hand select operation · removed debug code that allowed the player to reset the mission results screen by pressing R · fixed a crash caused by dialogue and skills checks trying to draw cards you s…