Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Collect Call PlaytestNewsb0.04
Game update

b0.04

Collect Call Playtest · published 26 Sep 2026, 03:19 UTC

All newsPlayers around this dateRead on Steam
  • completely reworked the way shooting guns works to allow for easier implementation of new firearms
  • enemies can now have a special try_shot effect triggered when their lane is shot at
  • speculative fix for weird crashes involving shooting multiple rapid enemies at once
  • bullets are now properly angled for their firing trajectory
  • adjusted a bunch of code in the Home intermission to avoid accessing empty arrays
  • adjusted a bunch of code in the Arms intermission to avoid attempting to access index negative 1 in arrays
  • adjusted some code in the Disguise intermission to avoid attempting to access index negative 1 in arrays
  • clamped aiming for shotguns so that players are once again unable to avoid Hard Decisions™
  • adjusted logic for automatic guns to better handle suicide alerts
More from Collect Call Playtest

Other announcements

All news
Game update1 Oct 2026b0.06corrected some text that wrongly referred to ISATS as LSATS · added a new dialogue outcome to Owner/Operator when using Truth · added new training data, Vapour · added mood descriptions for Hearty, Sickly, Guilty and Innocent · added information about what cards will be Purged and Restored when Rebooting · fixed a crash caused by enemy_is_meleeable not being discerning enough with its input · f…Game update27 Sep 2026b0.05 - "The Way Home"flying enemies now gently bob in the air · adjusted logic for the new try_shot feature to be more useful · fixed a typo in Bells in the Dark · you must now HOLD DOWN lmb when using the hourglass to end your turn · adjusted tutorial text referring to 'pressing' the end turn button · fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column · added…Game update25 Sep 2026b0.03substantially increased the size of the card play area · adjusted the centering on the RAM Stick and slightly adjusted its collision mask · speculative fix for a crash that can occur after finishing a hand select operation · removed debug code that allowed the player to reset the mission results screen by pressing R · fixed a crash caused by dialogue and skills checks trying to draw cards you s…