The Glorious Cause
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Release Update for The Glorious Cause Today was the day we had hoped to release The Glorious Cause . Unfortunately, we were late in submitting the game for review, as we wanted to put finishing touches on certain aspects of the game and submitted the game too close to July 4th for review. Our new target release date is July 3rd. We sincerely apologize to our fans, followers, and supporters for not meeting our original deadline. We… | — | |
| In-game event | Demo Update 0.4.1 is Live! AI & Game Engine improvements, & new Jager Unit Greetings everyone, We hope you all are enjoying our new Trenton demo that we released for Next Fest. Overnight, we released a new 0.4.1 update for The Glorious Cause demo, focused specifically on improving the Battle of Trenton scenario for this weekend’s Steam Next Fest. We wanted to get this update out so players can enjoy a smoother and more polished version of the demo while Next Fest is s… | 21659116 | |
| Community | The Glorious Cause Joins Steam Next Fest with Our Biggest Demo Update Yet " It's been a long road, gettin' from there to here" -Russell Watson - Faith Of The Heart - Star Trek Enterprise First, we want to apologize for the delay in posting a new dev log. We have been incredibly busy building the game, addressing bugs, integrating the new AI, beta testing, and continuing to refine the Battle of Trenton scenario to ensure a smoother and more enjoyable play-through. Wit… | — | |
| Community | Dev Log: How 0.4.0 Grew From a Small Update Into Our Largest Overhaul Yet Over the last week, we have made major progress in the development of version 0.4.0. I want to first open by saying that we have drastically expanded the scope of what the 0.4.0 release was originally intended to be. If you visited our website and looked under our detailed roadmap, you would have seen that we originally planned to include a game menu, the Battle of Princeton with a new map, Bri… | — | |
| In-game event | Dev Log: Building Princeton - Pursuing Historical Perfection We apologize for the delay in the Development Log Update. Its been a busy few weeks. We’ve been working hard on the development of The Glorious Cause, and during our latest dev meetings, we covered a wide range of critical systems. From the Artillery GUI and Main Menu design, to refining movement penalties across terrain like elevation, woods, snow, and towns, but the biggest focus of the discu… | — | |
| Community | Dev Log Update: Closing In On The Finish Line My apologies for missing last week’s dev log. We’ve been hard at work on Version 0.4.0, and I’m happy to say we’re making incredible progress, knock on wood. First, I want to say thank you to all of our supporters, from our Steam followers to our Patreon members. Your support motivates us and pushes us to deliver the most immersive and incredible American Revolution experience possible. Now, le… | — | |
| Community | The Next Battlefield Awaits Your Decision As we prepare to release Version 0.4.0, players will soon be able to experience The Battle of Trenton, The Battle of Princeton, and a special What-If battle scenario. This marks a major milestone in development as we continue building the most historically immersive American Revolution strategy game ever made. Following this release, development will shift toward new gameplay systems designed t… | — | |
| Community | Our Latest Developer Meeting: Updates to Features, 2.5D Map, & a Challenging AI Each weekend our team gets together over Zoom to discuss development progress on the game. This weekend we discussed the new features we are implementing in 0.4.0 and how they are to work. The first one was Responsive Fire. If you're not familiar with this function, it's when it’s the AI's turn and they move their units into combat range of your forces that are in Line Formation. Each time an e… | — | |
| Community | Bringing Weapons to Life in Version 0.4.0 One of the major improvements coming in Version 0.4.0 is a redesigned Unit GUI that introduces a new layer of battlefield clarity, weapon identification and performance visibility. Players will now be able to immediately see the specific weapon a unit is equipped with, whether it is a Brown Bess musket, Hesse-Kassel musket, or another period-accurate firearm. Our goal with this enhancement is t… | — | |
| In-game event | A New Battlefield Emerges in The Glorious Cause Our apologies for the gap since our last update. Over the past several weeks, we have been fully focused on development progress and important internal transitions within the team. During this period, one of our senior programmers accepted a significant career opportunity within the technology sector and was no longer able to continue contributing to the project. Additionally, one of our artist… | — | |
| In-game event | What Do You Value Most in a American Revolution Strategy Game? As we continue development of The Glorious Cause, we are evaluating what should take priority in upcoming tactical updates. When it comes to portraying Revolutionary War combat, what matters most to you? Should we prioritize: · Historically accurate Orders of Battle · Better graphics and animations · More detailed unit models · Larger connected battle maps (e.g., Trenton & Princeton linked) · V… | — | |
| Community | The Glorious Cause - Official Box Art Reveal Today I’m proud to share something truly special with you. Lucy, our 2D Artist, has completed the official box art for The Glorious Cause and this image will become the visual identity of our game moving forward. This artwork will serve as: • Our official Steam capsule/logo • Our first Patreon-exclusive poster • The cover of our physical Early Access box copy (with your Steam code inside) This… | — | |
| Community | Development Update: The Road to Version 0.4.0 Yesterday we held a development meeting to map out the road ahead for version 0.4.0, which is shaping up to be the largest and most ambitious update for The Glorious Cause so far. The discussion focused on major systems upgrades, technical challenges, and the features that will define the next phase of the game. One of the biggest areas of focus is a major AI overhaul. The goal is to move beyon… | — | |
| Community | The Glorious Cause Demo Reception and Road to Version 0.4.0 The response to The Glorious Cause over the past few days has been nothing short of incredible. Since launching the demo on Steam, we’ve received an overwhelming amount of positive feedback from players who jumped in, explored the Battle of Trenton, and shared their thoughts with us. Within the first 24 hours on Steam, the game reached approximately 200 wishlists, and we’re already approaching… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.