Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
Basis: no storefront polled yet; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | ✓ | ✓ | — |
Ticks are the store page’s own language box, read 8 Sep 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
“Our immediate development focus is completing Phase I of The Glorious Cause within the current year, delivering a robust and feature complete tactical combat experience. This phase is centered on expanding the existing tactical engine with additional historical battles and scenarios, Naval Combat, adding multiplayer options like live play and PBEM-style play, a scenario editor, and deeper battlefield command features such as the ability to change leaders during historical engagements. Our broader goal is to complete all three planned development phases within an overall 1–2 year Early Access period. Phase II is planned to introduce a strategic layer that allows players to manage multiple armies across large portions of the Revolutionary War theaters, with intended systems including player-defined Orders of Battle, strategic movement at scale, naval operations, logistics-focused mechanics, and a diplomacy and policy system. Phase III is intended to evolve The Glorious Cause into a full sandbox experience of the American Revolution, featuring multiple starting points, a comprehensive Order of Battle system including every historical officer and specialized units that served during the war, and expanded systems that give players the freedom to organize, plan, and fight the war in their own way. The scope and pacing of these phases may adjust based on development progress, available resources, and community feedback throughout Early Access.”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 8 Sep 2026.
The store lists Early Access but still says coming soon, so the clock has not started.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.