Factorio
Playing now
17,515−6,080 vs. yesterday
15%of peak
All-time peak
118,166Oct 2024
Playing now
17,515−6,080 vs. yesterday
All-time peak
118,166Oct 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Friday Facts #443 - More Planet Deliveries Hello, Good news today Read the full post on our website . | — | |
| Community | Friday Facts #442 - Flip, Flow, and Fresh Paint Hello, It's Friday again Read the full post on our website . | — | |
| Community | Friday Facts #441 - Space logistics improvements Hello, Nice to see you all again so soon. Read the full post on our website . | — | |
| Community | Friday Facts #440 - 2.1 plan Hello, it has been some time, and we're happy to share some news with you today. 2.1 plan We have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well. Read the full post on our website . | — | |
| Game update | Version 2.0.76 released as stable Bugfixes · Fixed Mods gui showing a dependency warning even for mods to be deleted. · Fixed Space Map sometimes not using free cursor in controller input method. · Fixed a consistency issue with cargo pods and variable result rocket-launch-products. · Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are… | — | |
| Game update | Version 2.0.73 released as stable Gui · Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes · Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more · Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more · Fi… | — | |
| Game update | Version 2.0.72 released as stable Changes · Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. · Reduced selector combinator energy usage from 5kW to 1kW. · When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. Bug… | 20494576 | |
| Community | Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™ Hello, it has been a while since we've talked. I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced. Read the full post on our website . | — | |
| Game update | Version 2.0.69 released as stable Hello, today we have a nice stable version for you Bugfixes · Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. · Fixed LuaRendering rich text in game render mode being drawn above fog of war. · Fixed LuaSegmentedUnit::acceleration calculations in some situations. · Fixed LuaSplitt… | 20175318 | |
| Game update | Version 2.0.66 released as stable Bugfixes · Fixed LuaEntity::display_panel_icon was not accounting for nil. · Fixed a consistency issue when rotated entities are moved by belts. · Fixed a crash if a player using the editor equips an equipment with a burner component. · Fixed a crash related to underground belts when super force building. · Fixed a crash when a beam attack trigger destroys the turret firing it. · Fixed a crash… | 19824532 | |
| Game update | Version 2.0.60 released as stable Bugfixes · Agricultural tower planting now respects plant's tile buildability rules. · Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. · Fix buffer chests having their contents counted twice for 'missing requests' circuit read. · Fixed Game Mode not enabling on macOS 26 · Fixed LuaForce::get_logistic_group was not working with con… | 19174779 | |
| Game update | Version 2.0.55 released as stable Balancing · Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes · Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. · Changed pipette of fluid recipes to work the same as pipette of item recipes. · Fixed… | 18705889 | |
| Game update | Version 2.0.47 released as stable Balancing · Changed piercing ammo recipe to be cheaper. · Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. · Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes · Added info about not being able to set recipe based on surface condition when parametrising blueprint. · Allowed setting blueprint param… | 18284530 | |
| Game update | Version 2.0.43 released as stable Minor Features · Added support for volume and speed activity matching for persistent working sounds. · The swap-players command can now handle basic remote view and players in space platform hubs. Graphics · Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more Balancing · Trees no longer take damage from spores nor absorb spores as a result of takin… | 17867572 | |
| Game update | Version 2.0.42 released as stable Minor Features · Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics · Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid). Bugfixes · Fixed equipment grid ghost interaction for entities that move in some cases. more… | 17784949 | |
| Game update | Version 2.0.41 marked as stable Bugfixes · Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. · Fixed a crash related to modded enemy behavior. · Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. · Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field. · Fixed a crash when upgrading underground belts ma… | 17698518 | |
| Game update | Version 2.0.39 released as stable Balancing · Oil Refinery now collides with ice platform · water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) Bugfixes · Added more detailed healing values for entities healing < 10/s. · Fixed "Any planet import zero" wait condition not ignoring requests with zero amount. · Fixed "Send to orbit automatically" tooltip being incorrect when playing Space… | 17607201 | |
| Game update | Version 2.0.32 released as stable Changes · Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more · Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips. Optimizations · Improved performance when removing roboports in large active networks by 60%. more Graphics · Removed reflections fr… | 17066375 | |
| Game update | Factorio version 2.0.30 released as stable Changes from 2.0.29 and 2.0.30 Minor Features · Added smart pipette for items on the ground. Graphics · Improved graphics of Recyclers. · Added corpse graphics for Asteroid Collectors. Changes · Changed map generated lightning attractors to always produce full-health items when mined. more · Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. ( more B… | 16964256 | |
| Game update | Factorio version 2.0.28 released as stable Minor Features · Added radar minimap visualization for roboports and cargo landing pads. · Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops. · Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string. · Dragging and dropping text into… | 16814940 | |
| Game update | Version 2.0.23 released as stable Minor Features · Assemblers circuit allows to choose if items in crafting should be included by read contents. · Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes · Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from. · Nightvision is less orange. · Moved the "Any quality" option into the comp… | 16568931 | |
| Game update | Version 2.0.21 released as stable Minor Features · Added drag-to-reorder to the research queue. · Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more · Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and… | 16490042 | |
| Community | Friday Facts #438 - Space Age wrap up Hello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans. Read the full post on our website . | — | |
| Game update | Version 2.0.20 released as stable Minor Features · Search is now case and accent insensitive for all official languages. · Added debug option 'always-show-lightning-protection'. · Added gamepad stick sensitivity setting for map movement. · Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet. Changes · Changed tree seed default import location to… | 16446133 | |
| Community | Friday Facts #437 - Cargo Pod Deep Dive Howdy, this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy. Read the full post on our website . | — | |
| Community | Friday Facts #436 - Lost in Translation Hello, We are still diligently working away at the Space Age bug reports. Read the full post on our website . | — | |
| Game update | Version 2.0.15 released as stable Minor Features · Cars and tanks will auto-refuel. more · Relation between offshore pump and fluid tiles added to Factoriopedia. · Statistic GUI precision is preserved across instances. · Space platforms can be built with quality starter packs. more Changes · Increased spidertron walking sound volume. · Using the "craft all" hotkey on free recipes queues 1 stack of the results. more · Changed th… | 16303643 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.