On SteamNotes only · this build shipped before we watched the app
Bugfixes
Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425
Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475
Fixed a crash if a player using the editor equips an equipment with a burner component.
Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388
Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179
Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369
Fixed a crash when attempting to render a linked fluidbox connection.
Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433
Fixed a crash when cloning moving trains in some situations. https://forums.factorio.com/129840
Fixed a crash when furnace that is crafting is cloned.
Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. https://forums.factorio.com/129997
Fixed a crash when loading a save file with furnaces that are crafting a recipe with custom fluidbox indexes set. https://forums.factorio.com/129656
Fixed a crash when pressing end, home, page up or page down key while the alerts GUI was focused. https://forums.factorio.com/130143
Fixed a crash when rendering latency players in some cases. https://forums.factorio.com/130150
Fixed a crash when saving after parametrising a blueprint that caused filters to merge in some cases. https://forums.factorio.com/130583
Fixed a crash when using send_udp fails. https://forums.factorio.com/129992
Fixed a crash with running replay headless when game wants to show notifications. https://forums.factorio.com/130386
Fixed boilers consuming hot input fluid would not produce enough steam. https://forums.factorio.com/130021
Fixed captive biter spawners would not get damaged while not producing if friendly fire was disabled. https://forums.factorio.com/130566
Fixed crash if a simulation gets paused.
Fixed frozen pumpjack could not match frozen sprite. https://forums.factorio.com/130107
Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. https://forums.factorio.com/128397
Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. https://forums.factorio.com/130091
Fixed minimap bobbing up and down when the character is in mech armor.
Fixed modded mining drills with filters would not keep filters when upgrading. https://forums.factorio.com/130452
Fixed on-screen-keyboard opening on top of the search field in the technology GUI.
Fixed pentapod leg mount positions when the body is rotated.
Added ability for SpiderVehicles to rotate their legs like pentapods when provided with a base sprite that has rotation frames. https://forums.factorio.com/128638
Added color mod setting "forced_value".
Added demolisher and territory API.
Changed pentapods to prioritize using the torso base sprite to control rotations, or if no base sprite is defined, the head sprite is used.
Heat energy sources support pollution.
InserterPrototype::pickup_position and insert_position are no longer checked for being too close to tile edge.
Moved LuaPlayer::can_place_entity to LuaControl::can_place_entity so that it can be called on character entities. https://forums.factorio.com/129225
Omitting required_tiles in a tile_buildability_rules's item now default to "all" (instead of "none" which was making the entities unbuildable) https://forums.factorio.com/130230
Scripting
Added LuaControl::flight_height read.
Added LuaControl::is_flying read.
Added LuaControl::render_position read.
Added LuaEntity::apply_upgrade().
Added LuaEntity::created_by_corpse read.
Added LuaEntity::heat_neighbours read.
Added LuaEntity::priority_targets read.
Added LuaEntity::pumped_last_tick read.
Added LuaEntity::register_tree().
Added LuaEntityPrototype::icons_positioning and icon_draw_specification read.