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Factorio
›
Patches
›
Build 17698518
Version 2.0.41 marked as stable
Factorio
· build 17698518 · published
18 months ago
On Steam
Notes only · this build shipped before we watched the app
Bugfixes
Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316
Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087
Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field.
Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385
Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888
Fixed another bug related to smart underground belt building.
Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414
Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776
Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375
Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806
Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048
Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628
Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778
Fixed splash screen progress bar size not scaling with the UI.
Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352
Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758
Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006
Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071
Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779
Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590
Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287
Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394
Fixed that water cane had the wrong icon. https://forums.factorio.com/123473
Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370
Modding
Added ElectricPolePrototype::rewire_neighbours_when_destroying.
Moved the agricultural tower growth area radius to the prototype as growth_area_radius. https://forums.factorio.com/127340