Orb Breaker
Playing now
16+1 vs. yesterday
89%of peak
All-time peak
185 Sep 2026
Playing now
16+1 vs. yesterday
All-time peak
185 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Improved Controller Support and 1.1.3 Patch Notes Developer Notes Over the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs li… | 25064457 | |
| Game update | Hot Fix (Patch 1.1.2) The move controls will now only show the first time you play and once you've proven you can do it will be hidden · The Boss Russ splits will now work like LiveSplit and the VS section will be relative to your best splits on a completed best run. Previously I did it so it was best split up to that point (but silly me.. that doesn't make sense) · Fixed a bug where you could beat the Boss Rush and… | — | |
| In-game event | New Boss Rush Mode & Patch 1.1.1 Developer Notes Hey there, in today's patch we added a new mode called "Boss Rush Mode". Simply put this mode is all about seeing how fast you can beat all the levels. Our hope for this mode is to create something that is fun to test your skills against. If you have any ideas to improve this mode please let us know. I'd love to see you're best times so please join our Discord and post your spli… | 25041852 | |
| Game update | 1.1 Hotfix #1 Fixed a bug where when loading a previous save you could lose the boss skulls. This was caused by the boss upgrades getting changed between save files. Now the game will check and refund those nodes if the tree changes between sessions. | — | |
| In-game event | Dev Update and 1.1 Patch Notes Developer Notes Yesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here . Goal for This Patch Today we're releasing a patch which is aimed at further smoothing out the frustrating parts of the mid/end game. We did this primarily by reworking almost all of the level layouts an… | 25014028 | |
| Game update | Day 2 Hotfix 2 Changed one of the quest for level 5 that was a bugged. Instead you now just need to spawn the boss to complete the quest. | — | |
| Game update | Day 2 Hotfix 1 Fixed a bug where the player could get really close to the final boss and kill it by shooting orb inside the shield area. Now the boss just can't take damage when the shield is up. Thanks for reporting this kielsie. | — | |
| In-game event | 1000 Players + Day 1 Patch Notes Over 1000 Players Day 1 🎉 First off, we must say a huge THANK YOU to you for playing our game. Cory and I are blown away by how many of you have played our new game Orb Breaker! If you haven't already please leave us a Steam review, it really helps indie devs like us a lot! What We're Working On Yesterday we were prioritizing fixing any bugs, crashes, and reading all your feedback. So this mor… | 24995152 | |
| Game update | Hot Fixes #1 A quick update to address some initial feedback. Up next will likely be a balance pass to smooth out the progression curve as well as even out boss difficulty. Changes: · Removed the achievements for the Expert and Hardcore modes · Added a setting to the menu to hide promotions for out other games we just launched | 24976818 | |
| News | Orb Breaker is Out Now! 🎉 Orb Breaker is Out Now 🥳 We hope you enjoy our game! Cory and I are a small 2 person team and your support goes a long way. If you'd like to help us out, please consider leaving a review on Steam . These early reviews go a long way to helping support indie game developers like us. Thank you! Andy (Aarimous) and Cory (Thonrity) We also Release Two Other Games Today! An incremental game where… | — | |
| In-game event | Demo Update Our demo has now been live for a week and we're ready to make a few balance changes and 1 major bug fix. Our aim with this patch was to generally make the game a bit more forgiving by tuning various numbers. Post Next Fest, we'll start doing larger system changes, visual/readability improvements, and some QoL systems like i-frames when you get hit. Thanks for playing the demo and sharing your f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.