Pixel Chess Idle RPG
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Devlog: Steam Player Count Display & Beta Label Clean-up Hey everyone, solo dev here! Just pushed a new update that integrates active player count metrics directly from Steam and cleans up some menu labels: · Steam Active Player Counter: Added a dynamic online player counter right below the title header on the Main Menu and under your name in the Multiplayer Selection Menu. This shows you exactly how many players globally have the game open in real-t… | — | |
| Game update | Devlog: Rebirth Target Display & Save Game Button UI Fixes Hey everyone, solo dev here! Just pushed a quick follow-up patch to address two UI bugs: · Rebirth Target Level Display: Corrected the target level display calculation for the next base token. Previously, it incorrectly displayed targets 15 levels too high. Now, a Level 52 player will correctly see their next unlock target at Level 55. · Persistent Save Game Button Text: Fixed a bug where the S… | — | |
| Game update | Devlog: Tutorial Flow Polish & Campaign Mode Transition Hey everyone, solo dev here! Just pushed a quick update to clean up and polish the tutorial flow: · Upgrade Tutorial Step: Increased post-defeat tutorial gold to 50 gold (up from 20) and updated step requirements to force players to buy King HP Level 2 and Damage Level 1 before progressing. · Transition Modal: Defeating the enemy King now displays a congratulatory modal instead of kicking you s… | — | |
| Game update | Devlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance Hey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new: 📜 In-Game Patch Notes & Devlog You can now read all past updates, changes, and future patch notes directl… | — | |
| Game update | Devlog: Rebirth Shop Upgrades, Anti-Shuffling & Navigation QOL Hey everyone, solo dev here! Just pushed a brand-new update featuring a couple of highly requested Rebirth shop upgrades to boost your campaign progress, a new anti-shuffling gold penalty to keep singleplayer gameplay engaging, and some long-overdue menu navigation QOL fixes. Here’s the rundown: 💎 New Rebirth Shop Upgrades · Royal Treasury (Gold Carry-over): Keep a portion of your hard-earned… | — | |
| Game update | Devlog: Impossible Achievements & A Hidden Secret! 🪩 Hey everyone, solo dev here! Just pushed a quick update to the game featuring some extreme endgame goals and a fun little secret. Here is the direct info: 🏆 Two new "IMPOSSIBLE" achievements! Think you’ve mastered the custom Chess RPG engine? Prove it. We’ve added two new achievements specifically for the local Practice vs AI training mode: · Grandmaster's Dawn: Defeat the AI playing as White.… | — | |
| Game update | Devlog: Visual Theme Customizations & Quick Fixes Hey everyone, solo dev here again! Just pushed a quick batch of visual upgrades and stability fixes to make the game look and run cleaner. Here's what's new: 🎨 Full Theme Customizations (Pieces & Board) · Theme Settings Rename: Renamed the settings option from "BOARD THEME" to "THEME" in the Options menu. · Theme-Aware Pieces: Chess pieces now dynamically adapt to the active theme! · Classic:… | — | |
| Major update | 🏆 Ranked Mode is LIVE! | Pixel Chess Idle RPG The wait is over. Proven strategies and clever tactics are required for our biggest update yet: · Ranked Mode: Compete against the best and climb the divisions. · Upgraded AI: Test your skills against a much smarter, harder AI opponent. · Global Leaderboard: Fight for your spot on the prestigious Top 10 worldwide leaderboard. Are you ready to claim your crown? 👑 | 23588244 | |
| Game update | Devlog: Multiplayer HUD Overhaul, Connection Safety & Self-Play Analysis Hey everyone, solo dev here! I've been polishing the multiplayer experience to make matches more strategic, visual, and stable. Here is a quick, to-the-point list of what is now live: ⏱️ Clocks & Turn HUD · Right HUD Thematic Clocks: Moved timers to custom, board-themed clock cards on the right side of the board. Features dynamic Steam name displays and a centerpiece turn banner ("YOUR MOVE" /… | — | |
| Game update | General Bug Fixes UI patches and Controller Issues Fixed Multiplayer Mode Fixes 1. Fixed An issue on controller controls being reverted same as UI tooltips (still a bug of the tooltip going off screen at the top (will be fixed) 2. Fixed a UI issue when playing as black in multiplayer mode it would say Enemy Pawn On black pieces 3. Allowed the ability to play in a private lobby with friends General UI Fix Fixed a… | — | |
| Major update | MULTIPLAYER MODE! Devlog: Steam Peer-to-Peer Multiplayer Beta Update I am excited to release the Online Multiplayer (Beta) directly to the default branch! Challenge other players online using secure Steam Peer-to-Peer lobbies and matchmaking. 🛠️ What's New & Fixed · Steam P2P Multiplayer (Beta) : Find and play matches against other players using your base chess piece stats (campaign upgrades and abilities are d… | 23474873 | |
| Game update | Dev Log: New Tutorial Mode, Global Settings & RPG AI Fixes! Hi everyone! I’ve got a fresh update ready for you today focusing on onboarding new players, saving your settings globally, and optimizing the backend RPG AI logic. Here is a breakdown of what's new: 📖 Guided Tutorial Mode I’ve added a guided Tutorial Mode to help new players get their bearings with the chess RPG mechanics. · Learn by Doing: The tutorial walks you through your first battle, gu… | — | |
| Game update | Update: New Tunes & Audio Control! Hello everyone! I've just pushed a small update to improve the audio experience in Pixel Chess Idle RPG based on your feedback. Patch Notes: · New Background Music: We've replaced the synthesized 8-bit melody with a dedicated, custom background music track (bgmusic.mp3). This new track is perfectly paced for idle progression and endlessly looping without getting repetitive while you grind for g… | — | |
| Game update | Minor Update Removed the aura from the king based on rebirths. Personally, it felt off-putting from the feel of the art style of the game. Felt like a cool idea, but in the long run, may cause unwanted bugs. But having it there felt distracting from the art style of the game. | — | |
| Game update | "Juicy" Combat Animations I have successfully added a full particle and animation overlay to the game rendering logic to make the combat feel much heavier and more satisfying! What was implemented 1. Death Shatter Particles When any piece gets killed, they now physically shatter into dozens of little flying pixel squares. The squares inherit the base color of the piece (white pieces shatter light bits, black pieces shat… | — | |
| In-game event | Big Performance Boosts, Valentine's Theme & Juicy QOL Features! Hey everyone! I’ve been hard at work behind the scenes listening to your feedback. As a solo dev, I'm always looking for ways to make the late-game experience smoother and the UI less tedious to navigate. Today's update brings some massive performance optimizations specifically targeted at the chaotic late-game rounds, alongside a handful of highly-requested Quality of Life (QOL) features and f… | — | |
| Major update | Major Update: Global Controller Support I am excited to announce full native Controller Support for Pixel Chess Idle RPG! Whether you're on Steam Deck, using an Xbox/PS controller, or just prefer a gamepad, the game now plays seamlessly without a mouse. 🎮 New Features Sub-second Input Switching The game now intelligently detects your input method. · Touch the Mouse? The standard cursor appears. · Press a Button? The UI instantly swi… | — | |
| Game update | Happy Valentines Day! Nothing Major has been changed. Only change is that there is now 5 new achievements for the roguelite mode both in game and for steam, so good luck everyone! GET THOSE ACHIEVEMENTS! And have a wonder valentines day! | — | |
| Game update | Patch Notes - Rebirth Token Synchronization Bug Fixes · Rebirth Token Consistency: I identified a potential synchronization issue where the Game Logic and the User Interface could theoretically calculate Rebirth Tokens differently under specific high-level conditions. · The Fix: I have refactored the game code to use a Single Source of Truth for this calculation. The formula used to display your "Pending Tokens" is now literally the exac… | — | |
| Game update | Patch Notes - The Hard Mode Update New Feature: Hard Mode (Roguelite) For those seeking a true challenge, we've added a new way to play Pixel Chess! · Roguelite Progression: accessible from the Main Menu. · High Stakes: If you lose a round, your Level resets to 1 and you lose 50% of your Gold. · Persistent Power: You keep ALL your purchased upgrades, allowing you to grow stronger with each run. · Victory: Survive past Level 16 t… | — | |
| Game update | Minor Update Changed scaling from 0.5x -> 0.2x This should make the late game grinding feel easier and more enjoyable for people. Change was made thanks to a review which I perfectly agreed with. I figured myself it was a bit too much as well, so this change felt needed. Hope this update helps people, good luck and slay that king! | — | |
| Game update | 📜 Update — Steam Achievements Are Here! Hey everyone! A highly requested feature has just landed in Pixel Chess Idle RPG — Steam Achievements are now officially supported. 🏆 Steam Achievements Added · A full set of achievements covering early progression, mid‑game mastery, and long‑term goals · Most achievements unlock automatically based on your existing progress · More achievements will be added as new content rolls out 🔧 Improve… | — | |
| Game update | Patch Notes - Hotfix Bug Fixes · Fixed a critical issue where Rebirth Tokens awarded were significantly lower than the amount displayed in the UI. Players will now receive the correct amount of tokens upon rebirth. | — | |
| Game update | Auto-Play Fixed Fixed Auto-Play: Why it got stuck before? The timer would reset before a move was actually played, made the timer get stuck at 0 till a move was actually played forcing the fallback from the normal engine to have to play a move giving it enough time to do so since the timer wouldn't reset, this should solve everyones issues with auto-play getting stuck in checkmate or stalemate positions | — | |
| Game update | 🔥 Mini Update Devlog — Faster, Cleaner, Smoother! A fresh quality‑of‑life update just dropped to make upgrading, navigating, and automating your runs feel way better. ⚡ New Additions Drag & Drop is now in! Move things around with ease — smoother interaction, cleaner flow. New Upgrades button under Abilities Upgrade mid‑battle without diving through menus. Pure speed. 📈 Rebirth Boost Starting Gold upgrade massively increased From 50 → 1000 to… | — | |
| Game update | Auto-play stuck now fixed Fixed auto-play getting stuck. It would get stuck during checkmate/stalemate positions since regulart UCI Chess engines can't register being able to move in those positions, I fixed the handhold assistance. Sorry everyone! | — | |
| Game update | File size fix! And Auto-play fix Fixed an issue where bloat would happen as the game had multiple of the game builds inside of it. Fixed auto-play stuck issue again, hopefully. | — | |
| Game update | 🔥 Patch Notes — Quick Polish Update! A fresh round of upgrades just landed to make Pixel Chess Idle RPG smoother, cleaner, and more satisfying than ever. ✨ UI & QoL · Fixed the sticky tooltip bug — no more ghost tooltips haunting your board. · Auto‑Play now shows MAXED when capped. No wasted gold. No regrets. · Added Quit Game buttons to the start + pause menus. · Removed passive‑income popups from the board for a cleaner battlefi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.