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Pixel Chess Idle RPGNewsDevlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance
Game update

Devlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance

Pixel Chess Idle RPG · published 27 Jun 2026, 11:03 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new:

📜 In-Game Patch Notes & Devlog
You can now read all past updates, changes, and future patch notes directly inside the game!

  • Added a PATCH NOTES / DEVLOG button to the Main Menu.
  • Clicking it opens a beautifully formatted, scrollable in-game reader detailing the repository logs and updates.

👹 Empowered "Brute" Enemy Variations
Singleplayer rounds just got more diverse and unpredictable:

  • Every time a non-King enemy (Black) piece spawns, there is a 15% chance it will spawn as an empowered Brute!
  • Doubled Stats: Brute enemies spawn with double their standard HP and damage for that level.
  • Vibrant Red Styling: Brutes are rendered 25% larger on the board, surrounded by a dynamically pulsing red radial aura and carrying a menacing red outline.
  • Special Tooltip: Hovering over them reveals a styled glowing red label.

⚖️ Passive Income Rebalance (Diminishing Returns)
I know some of you were upset about how overpowered the passive income system felt in the late game, trivializing the active upgrades and campaign progression. To fix this:

  • Square-Root Scaling: Passive gold per second now scales using a square-root curve (1 + sqrt(passLvl)) instead of linear multiplication.
  • Progression Guard: Early levels still feel highly rewarding and punchy, but high-level passive income scales down to prevent gold from spiraling out of control.
  • HUD Alignment: Updated the top passive HUD display to accurately display the balanced G/s calculation.

As always, if there's a bug, let me know by making a discussion about it, happy chessing!

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