Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pixel Chess Idle RPGNewsDevlog: Multiplayer HUD Overhaul, Connection Safety & Self-Play Analysis
Game update

Devlog: Multiplayer HUD Overhaul, Connection Safety & Self-Play Analysis

Pixel Chess Idle RPG · published 31 May 2026, 12:00 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, solo dev here! I've been polishing the multiplayer experience to make matches more strategic, visual, and stable. Here is a quick, to-the-point list of what is now live:

⏱️ Clocks & Turn HUD

  • Right HUD Thematic Clocks: Moved timers to custom, board-themed clock cards on the right side of the board. Features dynamic Steam name displays and a centerpiece turn banner ("YOUR MOVE" / "OPPONENT'S MOVE") that pulses colors using sine-wave animations.
  • Desync-free Timers: Changed to client clock authority. Your client ticks down your clock, and your opponent's ticks down theirs, syncing the remaining time and +5s increment on every move. No more false timeouts due to packet latency.
  • Clean UI: Hidden campaign passive displays ("+10/s") in multiplayer.

🔌 Reconnections & Game Flow

  • Inactivity Warning: Added a "RECONNECTING..." overlay if no packets are received from the opponent for 60 seconds. Transitions to a disconnect screen after a 5-second grace period where you can claim a victory immediately.
  • Color-Swap Rematch: Added a "REMATCH (X/2)" button. Voting resets the board and swaps player colors (former Host plays White, former Joiner plays Black).
  • Instant Re-queue: Added a "PLAY AGAIN" button on match completion that leaves the lobby and queues you up for a new matchmaking lobby immediately.

🧠 Self-Play (Analysis) Mode

  • Local Opening Study: Added a "Self-Play (Analysis)" button at the bottom of the multiplayer mode menu. Move pieces for BOTH colors locally turn-by-turn to test opening combinations.
  • Balanced Stats: Uses multiplayer base stats (King HP 15, Queen HP 12, flat damage, Pawn front attacks) without clocks or network replication.
  • Reset & Quit Actions: Includes a quick Reset Board button to clear the board and restore pieces, plus a Quit button to return to the menu cleanly.
More from Pixel Chess Idle RPG

Other announcements

All news
Game update12 Sep 2026Daily Challenge Polish, Save File Auto-Recovery & Quality of Life FixesHey everyone, solo dev here! Just pushed a quick update tackling some community feedback and bug reports around the Daily Challenge mode, menu navigation, piece sprites, and number formatting. Here is what has been updated: ⚔️ Pure & Fair Daily Challenge Mode · Clean & Fair Tooltips: Tooltips in Daily Challenge now strictly show fair base stats. Singleplayer buffs ( King's Aura, Queen's Morale…Sale21 Aug 2026DEV BIRTHDAY DISCOUNT!Hey everyone! Just wanted to make a post to say that for this next week the game is going on a 50% disocunt, as it is my birthday as of today on the 3rd of September. Wanted to thank everyone for the support on the game and the progress that has been made updating this game. I will continue to update this game with awesome updates in the future. We already got daily challenge included and multi…Game update13 Aug 2026Devlog: Daily Challenge Token Economy, Theme Shop & Steam Friend Add IntegrationHey everyone, solo dev here! Just pushed a brand-new update featuring a complete overhaul of the Daily Seeded Challenge token economy, an in-game Theme Shop , strict theme unlock validation, and a highly requested Add Steam Friend feature for multiplayer! Here is the full breakdown: · 🪙 Daily Token Economy & Theme Shop · Daily Token Rewards: Clear rounds in Daily Challenge mode to earn Daily T…