Project Campfire Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update to 0.0.3.7! "Blank to Blade" The forge now has one more heart element. With this update, we’re aiming to complete the basic forging cycle. If everything goes to plan, you can now: - Heat up a blank - The blank cools down again if not placed in a heat source - The blank can be worked on when placed on an anvil - A blacksmith’s hammer can widen the blade - A blacksmith’s hammer can bend the blade - The heated blank can be qu… | 24781410 | |
| Hotfix: The 30cm Mystery 👻 Finally tracked down and fixed a very old multiplayer issue that has been hiding in plain sight. Fixed: Player height could appear incorrect to other players in multiplayer Remote hands could be vertically offset from their actual position Held tools and their collision could become misaligned on clients High Fives should now actually result in High Fives ✋ The culprit turned out to be an old s… | — | |
| Adressing latest Steam VR changes Today’s update focuses primarily on adjustments for Steam VR : With that in mind, a huge thank you to Star from Asteria <3 He helped me figure out what the problem was in the first place! - The performance settings have been tweaked slightly, both in terms of the values themselves and their labels, to avoid raising false expectations - The input mapping has been adjusted so that players using S… | — | |
| Update 0.0.3.6 Just a few minor adjustments to the player character. Nothing to worry about | — | |
| Minor Adjustments Things I changed after today's test: - Sitting logic for clients - Fireball replication - Toned down walking sound volume - player customisation replication | — | |
| Small test set A bunch of things I updated for testing: - player mouth movement - dungeon entrance - walking sound - remote player height got reduced - tackled fireball explosion loop - reduced pan movement on grip - added faster smooth turn option | — | |
| Update 0.0.3.5 ⚒️ Blacksmithing Expanded The blacksmith received several new mechanics: · Added a working grinder to the forge · Metal blanks can now be heated and cooled · Blades can be sharpened · Sharper blades deal more damage · Weapons now become dull with use 🪑 Tavern Improvements · You can now sit down on chairs in the tavern · Fixed an issue where players occasionally tried to eat the entire oven 🍞… | — | |
| Fireballs, twins, and body inventory A quick update where I’ve tweaked a few things that we’ll need to test together: - Fireballs might now be visible to everyone in multiplayer. - Your appearance should now be unique, so we’re no longer all identical twins! (Hopefully – otherwise it’s going to be a bit of a squeeze under the Christmas tree) - All wearable items have been reworked so they can be equipped in accordance with the ite… | — | |
| Silent update Just some prep for a stream. NOTHING to see here. NOTHING to worry about. | — | |
| Big update! Here’s a big update, as quite a lot has changed since last time! Goodbye IK System: Due to an ever-increasing number of problems, we’re saying goodbye to our IK system for the time being. This means: - We’re leaving the full-body model behind until we’ve found a better system - Players who are sitting or standing only need to set their mode once in the lobby and will automatically be adjusted t… | — | |
| Update 16 Today we’ve got a bit of everything! - Players who are sitting down can now crouch lower to reach items on the ground more easily. - I’ve tweaked the process for leaving a session and hope that you can now return to a session without having to restart - The join flow has also been adjusted and should help you rejoin a session you’ve previously joined - Players are now scaled to the mesh rather… | — | |
| A bit more quality of life <3 Today’s update mainly focuses on the Nahi body. As it had a few issues with various scaling settings, I’ve now addressed this and, whilst I was at it, added a seated version of the calibration. You can change the mode in the lobby and recalibrate as often as you need to from there. This should also mean there won’t be any players constantly crawling. In addition, the dummy has been tweaked slig… | — | |
| Wol, Weather and Lights To get you off to a good start this weekend, here’s the second update of the day! - The Wol has been updated and is now animated. - I’ve tweaked the weather so that certain conditions don’t turn night into day. - Our magical hand lantern should now be scaled correctly. - All the lanterns in Stolica have been replaced. Let’s see if the city now shines in the right light! - Numerous items have al… | — | |
| Hox fix As there have been camera issues for players since the last update, the game mode has been completely overhauled. The timing of player spawns and possession has been fine-tuned so that, hopefully, such problems are now a thing of the past. I’ve also tried to adjust the display names above your heads so that they can be seen from every angle. We absolutely must test this in the group! And since… | — | |
| Quick hot fix Fixing the stuck fade-in. | — | |
| Update 13 - Can you hear me? We are now updating the version to 0.0.3.2, as we can now test whether the voice chat and the name tags above players’ heads also work on the main map. This should make future meet-ups and joint test sessions much more fun. | — | |
| Field test! Today’s update brings you a massive meadow as a performance test! Not only have I flooded the pastures from Stolica to Bersten with blades of grass, but I’ve also added a new spawn point. So there’s a 50/50 chance you won’t spawn on the beach, but instead within the gates of Stolica. | — | |
| Entering 0.0.3.1 (Update 12) Here’s another small update with some fixes: - Scins now fly in larger groups, lower down and more slowly, and should be synchronised so that you all see the same thing. - Karen Bell has been brought to her senses ... or perhaps not. In any case, she’s calling the manager again. - Shooting stars are rarer and therefore a bit of a special treat. - The Water Spell can’t rake raised beds. - The en… | — | |
| Patch 11 Today’s patch mainly reverts the DirectX version from the previous test. We’re back to DirectX 12. In addition, during and around the last stream, I’ve addressed the following: - Items from Naleca can now leave the village - Lag on the beach has been fixed - Trees behave normally again when felled in solo playtesting - Rocks have different mining tiers again - You can dig in the raised beds at… | — | |
| Quick Test Changed Direct X version from 12 to 11. Hope that helps older graphics cards | — | |
| Mini Patch 11 Needed to quickly fix the magic replication to give you at least some light. Plus, the right-hand movement setting also switches the "jump" and "menu" buttons. | — | |
| Mini Patch 10 Here’s another quick update based on feedback and things I spotted whilst having a look around in multiplayer: - I’ve reminded Karen Bell once again that she can’t talk to every manager on the map at the same time. She seems to have come to terms with it. It remains to be seen - The positioning of the name has been adjusted - Glowing mushrooms now follow the laws of physics - Items found in Nal… | — | |
| We’re kicking off Playtest Offensive Two! With this update, we’re not only bumping the game version up to 0.0.3.0, but we’re also officially launching multiplayer! That doesn’t mean everything is perfectly replicated and bug-free by any means, but for the first time, you should be able to host a session or join one without needing a LAN connection. So when you log in, feel free to check if anyone else is already playing, or arrange to… | — | |
| Patch 9! Whoops, that was quick! This update primarily fixes a handful of bugs that cropped up in multiplayer: - The service bell in the tavern can no longer be heard across the entire server - Some debug output and spheres have been neatly hidden away again :) - Names are now displayed above characters’ heads - Kovari is no longer visible in mirrors or recordings - Lobby settings have been changed to m… | — | |
| Patch 8! Today we’re rolling out a few requested quality-of-life updates: - Teleport now selects your destination more reliably when multiple floors are in contention - You can now choose which hand you want to use for running and rotating the camera! - The confusing text in the Quick Guide has been replaced with an explanatory graphic | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Aug 2026 | Mon | 17:52 | Update to 0.0.3.7! "Blank to Blade" | 24781410 | public | 1 | — |