Project Campfire Playtest
Last seen
0Sampled 37 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 37 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.0.3.6 Just a few minor adjustments to the player character. Nothing to worry about | — | |
| Game update | Minor Adjustments Things I changed after today's test: - Sitting logic for clients - Fireball replication - Toned down walking sound volume - player customisation replication | — | |
| Game update | Small test set A bunch of things I updated for testing: - player mouth movement - dungeon entrance - walking sound - remote player height got reduced - tackled fireball explosion loop - reduced pan movement on grip - added faster smooth turn option | — | |
| Game update | Update 0.0.3.5 ⚒️ Blacksmithing Expanded The blacksmith received several new mechanics: · Added a working grinder to the forge · Metal blanks can now be heated and cooled · Blades can be sharpened · Sharper blades deal more damage · Weapons now become dull with use 🪑 Tavern Improvements · You can now sit down on chairs in the tavern · Fixed an issue where players occasionally tried to eat the entire oven 🍞… | — | |
| Game update | Fireballs, twins, and body inventory A quick update where I’ve tweaked a few things that we’ll need to test together: - Fireballs might now be visible to everyone in multiplayer. - Your appearance should now be unique, so we’re no longer all identical twins! (Hopefully – otherwise it’s going to be a bit of a squeeze under the Christmas tree) - All wearable items have been reworked so they can be equipped in accordance with the ite… | — | |
| Game update | Silent update Just some prep for a stream. NOTHING to see here. NOTHING to worry about. | — | |
| Game update | Big update! Here’s a big update, as quite a lot has changed since last time! Goodbye IK System: Due to an ever-increasing number of problems, we’re saying goodbye to our IK system for the time being. This means: - We’re leaving the full-body model behind until we’ve found a better system - Players who are sitting or standing only need to set their mode once in the lobby and will automatically be adjusted t… | — | |
| Game update | Update 16 Today we’ve got a bit of everything! - Players who are sitting down can now crouch lower to reach items on the ground more easily. - I’ve tweaked the process for leaving a session and hope that you can now return to a session without having to restart - The join flow has also been adjusted and should help you rejoin a session you’ve previously joined - Players are now scaled to the mesh rather… | — | |
| Game update | A bit more quality of life <3 Today’s update mainly focuses on the Nahi body. As it had a few issues with various scaling settings, I’ve now addressed this and, whilst I was at it, added a seated version of the calibration. You can change the mode in the lobby and recalibrate as often as you need to from there. This should also mean there won’t be any players constantly crawling. In addition, the dummy has been tweaked slig… | — | |
| Game update | Wol, Weather and Lights To get you off to a good start this weekend, here’s the second update of the day! - The Wol has been updated and is now animated. - I’ve tweaked the weather so that certain conditions don’t turn night into day. - Our magical hand lantern should now be scaled correctly. - All the lanterns in Stolica have been replaced. Let’s see if the city now shines in the right light! - Numerous items have al… | — | |
| Game update | Hox fix As there have been camera issues for players since the last update, the game mode has been completely overhauled. The timing of player spawns and possession has been fine-tuned so that, hopefully, such problems are now a thing of the past. I’ve also tried to adjust the display names above your heads so that they can be seen from every angle. We absolutely must test this in the group! And since… | — | |
| Game update | Quick hot fix Fixing the stuck fade-in. | — | |
| Game update | Update 13 - Can you hear me? We are now updating the version to 0.0.3.2, as we can now test whether the voice chat and the name tags above players’ heads also work on the main map. This should make future meet-ups and joint test sessions much more fun. | — | |
| Game update | Field test! Today’s update brings you a massive meadow as a performance test! Not only have I flooded the pastures from Stolica to Bersten with blades of grass, but I’ve also added a new spawn point. So there’s a 50/50 chance you won’t spawn on the beach, but instead within the gates of Stolica. | — | |
| Game update | Entering 0.0.3.1 (Update 12) Here’s another small update with some fixes: - Scins now fly in larger groups, lower down and more slowly, and should be synchronised so that you all see the same thing. - Karen Bell has been brought to her senses ... or perhaps not. In any case, she’s calling the manager again. - Shooting stars are rarer and therefore a bit of a special treat. - The Water Spell can’t rake raised beds. - The en… | — | |
| Game update | Patch 11 Today’s patch mainly reverts the DirectX version from the previous test. We’re back to DirectX 12. In addition, during and around the last stream, I’ve addressed the following: - Items from Naleca can now leave the village - Lag on the beach has been fixed - Trees behave normally again when felled in solo playtesting - Rocks have different mining tiers again - You can dig in the raised beds at… | — | |
| Game update | Quick Test Changed Direct X version from 12 to 11. Hope that helps older graphics cards | — | |
| Game update | Mini Patch 11 Needed to quickly fix the magic replication to give you at least some light. Plus, the right-hand movement setting also switches the "jump" and "menu" buttons. | — | |
| Game update | Mini Patch 10 Here’s another quick update based on feedback and things I spotted whilst having a look around in multiplayer: - I’ve reminded Karen Bell once again that she can’t talk to every manager on the map at the same time. She seems to have come to terms with it. It remains to be seen - The positioning of the name has been adjusted - Glowing mushrooms now follow the laws of physics - Items found in Nal… | — | |
| Game update | We’re kicking off Playtest Offensive Two! With this update, we’re not only bumping the game version up to 0.0.3.0, but we’re also officially launching multiplayer! That doesn’t mean everything is perfectly replicated and bug-free by any means, but for the first time, you should be able to host a session or join one without needing a LAN connection. So when you log in, feel free to check if anyone else is already playing, or arrange to… | — | |
| Game update | Patch 9! Whoops, that was quick! This update primarily fixes a handful of bugs that cropped up in multiplayer: - The service bell in the tavern can no longer be heard across the entire server - Some debug output and spheres have been neatly hidden away again :) - Names are now displayed above characters’ heads - Kovari is no longer visible in mirrors or recordings - Lobby settings have been changed to m… | — | |
| Game update | Patch 8! Today we’re rolling out a few requested quality-of-life updates: - Teleport now selects your destination more reliably when multiple floors are in contention - You can now choose which hand you want to use for running and rotating the camera! - The confusing text in the Quick Guide has been replaced with an explanatory graphic | — | |
| Game update | Patch 7: Woodcutting 2.0 This is the result of our latest Sunday stream. We’ve finally got some noticeable feedback from the wood itself, along with matching effects, and for the first time, a tree can be split into different sections. I hope you like it! | — | |
| Game update | Patch 6 Yeah, first update since my holiday! Where did we leave off? Ah yes, there was quite a bit. But I think I’ve managed to put together a good selection for you: - Added controller mapping for Pico for the first time! - The playtest map has been expanded! - New achievement for those who find a friend - Barbecue feedback has been made more visible. Now you can clearly see the rising steam. - Huge l… | — | |
| Game update | Still not a full patch Even though the multiplayer mode is still far from being stable or finished, and all the objects still behave rather strangely, it is at least possible to establish a connection and encounter other players on the map. Although I would still advise against testing the multiplayer mode, the voice chat is at least clear and crisp. | — | |
| Game update | Not a patch yet.... - Preliminary changes to the online subsystem. - Touching “Exit” now takes you back to the lobby first, and then logs you out of the game. | — | |
| Game update | Patch 5 Today I’ve made a few improvements and fixes: - The game should now finally be playable without any strange crashes. - Mining now yields loot, and the boulders get smaller over time. - The Kovari camera has been fixed and takes great photos. - Collision handling for assembled tools has been improved. - Fists can now deal damage #barfight | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.