Project Campfire Playtest · published
Finally tracked down and fixed a very old multiplayer issue that has been hiding in plain sight.
Fixed:
Player height could appear incorrect to other players in multiplayer
Remote hands could be vertically offset from their actual position
Held tools and their collision could become misaligned on clients
High Fives should now actually result in High Fives ✋
The culprit turned out to be an old seated player calibration that was causing a 30cm discrepancy between the local player and the networked world.
Seated play is important to us, so this isn't the end of that feature. We'll be rebuilding the height calibration properly and, most importantly, network safe.
For now, though:
One very old ghost has officially been exorcised. 👻