Adressing latest Steam VR changes

Project Campfire Playtest · published

Today’s update focuses primarily on adjustments for Steam VR:

With that in mind, a huge thank you to Star from Asteria <3
He helped me figure out what the problem was in the first place!

- The performance settings have been tweaked slightly, both in terms of the values themselves and their labels, to avoid raising false expectations
- The input mapping has been adjusted so that players using SteamVR should be able to interact with objects again.

In addition:
- The respawn position has been adjusted so that you (hopefully) no longer end up in the ground
- The logic for the cupboard in the tavern has been adjusted. Let’s test together to see if this now helps and prevents two items from spawning at once.
- The starting spawn has been moved back to the beach
- Running sound adjusted

NEW! DEBUGGING!

To make life easier for us and for you, I’ve assigned functions to a few keys on the keyboard that should help us all deal with performance issues:

F8: Opens the unit stats
F9: Opens the GPU stats
F10: Opens the FPS stats
F11: Turns off all shadows (emergency fix for weaker PCs)
F12: Lets you cycle through all three performance settings (Performance, High, Epic)