Incremental Dungeon
Playing now
6−3 vs. yesterday
4.7%of peak
All-time peak
129Feb 2026
Playing now
6−3 vs. yesterday
All-time peak
129Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V1.23 Fixed a bug where the tutorial floor was shown beind the actual current floor | — | |
| Game update | V1.22 Fixed a typo in the routine shop | — | |
| Game update | V1.21 General · The version number is now displayed in the main menu DLC · Fixed a bug where the secret boss did not drop items. · Normally the secret boss can only be fought once per save file. If you previously fought the boss and did not get drops, the game will now deduce this from your save file and re-enable the fight. | — | |
| Game update | V1.20 Fixed a bug where weird window sizes or monitor setups could cause text to render off screen. · Fixed a bug where the game could recognise all routines being purchased late. · Previously, randomly acquiring the secret routine would instead give you study tactics, even if you already had it. Now it will instead give you one you don't have. | — | |
| Game update | V1.19 Added sfx for a couple more buttons · Moved the combat rewards menu behind the shop menu · Moved the "exit shop" button to the bottom center so as to avoid overlap with the "discard" button from the combat rewards menu | — | |
| Game update | V1.18 hotfix Fixed a bug where the Taxonomy achievement was given immediately to players with no global save dictionary. | — | |
| Game update | V1.17 Fixed a bug where the Local Encyclopedia was used to unlock the Taxonomist achievement rather than the Global Encyclopedia. · The game will now check your Global Encyclopedia on launch for the taxonomist achievement. (Previously it would only check when the Local Encyclopedia got a new entry). | — | |
| Game update | V1.16 The "round to 0" bugfix added in V1.15 now works in more cases (hopefully all cases). | — | |
| Game update | V1.15 Fixed a bug where numbers near 0 were rounded to 0 when saved to disk. If your routine speed was set to 0 as a result of this bug, all Refined Fundamentals purchases will be refunded when you load the game. · Fixed a bug where large negative numbers were not displayed properly. | — | |
| Game update | V1.14 Fixed a bug where the price of reforging could sometimes overflow in endless mode. · Added an anthropleura to the game | — | |
| Game update | V1.13 Fixed a bug where the incorrect save slot name would be displayed when deleting a save. | — | |
| Game update | V1.12 Hotfix Fixed a bug where the price of "random routine" would not increase (again) | — | |
| Game update | V1.12 Added an end to endless mode (floor 190) · If the game can't read your save file, it will now refuse to enter the game rather than entering the game in an invalid state (and potentially autosaving that invalid state to disk). | — | |
| Game update | V1.11 Fixed a bug introduced in V1.09 that caused the "load game" button to not be grayed out when no save is available · Fixed a bug where the global encyclopedia was not saved on autosave · If for whatever reason the 100% equipment achievement did not unlock when it should have, it will now unlock on launch. | — | |
| Game update | V1.10 hotfix Fixed a bug introduced in V1.06 where the price of "random routine" would not increase until the shop was reopened. | — | |
| Game update | V1.10 General Adjustments · The appearance presets in character creation have been renamed (Mage->Mary, Fighter->Fiona, Rogue->Renna) to avoid confusion between form and function. · Fixed a bug where integer overflow was still possible for currency values near 9 quintillion. · Fixed a bug preventing the final achievement from unlocking. If you previously encountered this bug you can unlock the achiev… | — | |
| Game update | V1.09 Hotfix Fixed a bug where the options menu could overwrite the filter's settings with an outdated value. | — | |
| Game update | V1.09 and Future Development General Changes · Added SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet. · Added the ability to drag the map with the mouse. · Added credits to main menu. If you would like access to source code or audio files that can probably be arranged… | — | |
| Game update | V1.08 General Changes · Fixed a bug where clicking "save and quit" could quit before the save was done · Mouseover tooltips will no longer update while hovered, to avoid a flashing effect · Fixed a bug where stat roulette was unable to give the stats magic find, routine effect, routine multiplicity, or routine speed · Reworded tooltips in the item filter for clarity · Reworded the Biome and Wanderkin… | — | |
| Game update | V1.07 New game version Created a new game version in <Right click in Steam library>->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon. Other Changes · Fixed a bug where changing appearance would reset the cosmetic subclass label on the Player… | — | |
| Game update | V1.06 hotfix Removed the rollback · Fixed a bug where the audio slider could not be saved from the main menu | — | |
| Game update | Temporary Rollback to V1.04 Temporary rollback due to concerns about a save game bug | — | |
| Game update | V1.06 Because there are no non-signature legendary accessories, all legendary accessories were previously rerolled into epic accessories. Legendary accessories will now instead be rerolled into legendary weapons/armor to preserve the 1.5% legendary chance. · Fixed a bug where the kill count in the beastiary was increasing too quickly. · Fixed a bug where the Barbarian's attack speed buff was given to… | — | |
| Game update | V1.05 Hotfix 2 Added some safeguards to save backup system, to hopefully fix any race conditions. · There is a new branch which will always be on the previous version of the game. This is so that if I break something for you, you can swap back and keep playing while I work to resolve the issue. | — | |
| Game update | V1.05 Hotfix Fixed a bug where cancelling "Change Appearance" crashed the game | — | |
| Game update | Patch 1.05 Fixed a bug where the cosmetic "master" routine speed did not show the hard cap in the Player Panel mouseover. · Fixed a bug where equipment got stronger than it was supposed to over time. · Fixed a memory leak that caused a crash after running for a while. · When you launch the game with a different version than what is on your save file, it will now automatically create a permanent backup. Th… | — | |
| Game update | V1.04 Hotfix Fixed a bug where beating the boss at around floor 28 would crash the game. · Fixed a bug where at around floor 23 the biomes would start repeating too much (it was the same bug) From what I understand, endless mode is currently trivially easy due to refined fundamentals being bugged and/or overpowered, as well as other possible issues like integer overflow. But some of you seem to be enjoying… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.