Fixed a bug where the cosmetic "master" routine speed did not show the hard cap in the Player Panel mouseover.
Fixed a bug where equipment got stronger than it was supposed to over time.
Fixed a memory leak that caused a crash after running for a while.
When you launch the game with a different version than what is on your save file, it will now automatically create a permanent backup. This is to prevent any bugs in new patches from corrupting your save data.
Refined fundamentals overhaul: Refined fundamentals ended up not at all how I intended, so I'm gonna list the changes in the following format: 1a.originally intended function 1b.actual function 1c.fix 1a. Refined fundamentals should divide your routine speed by 10 1b. The cosmetic "master" routine speed was divided, but not the 5 functional routine speeds 1c. All routine speeds are now divided. 2a. Refined fundamentals is supposed to be about 50% as gold efficient as improved form when you hit the routine speed hard cap (100x) 2b. Refined fundamentals cost 130k, while improved form cost 151k 2c. The base cost of refined fundamentals is now 300k. 3a. Refined fundamentals is not meant to change the strength of previously trained cumulative routine levels 3b. Refined fundamentals multiplied previously trained levels' effects by 10.9 3c. Refined fundamentals will now multiply a new stat, "routine multiplicity" by 10.9x. Routine multiplicity is the number of cumulative routine levels you get each time the bar fills up. Routine levels are discrete (they're integers) so fractional routine multiplicity will be a %chance to gain +1 routine level. The change to refined fundamentals SHOULD work retroactively, let me know if it didn't work for you.