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Incremental DungeonNewsPatch 1.05
Game update

Patch 1.05

Incremental Dungeon · published 31 Jan 2026, 01:22 UTC

All newsPlayers around this dateRead on Steam
  • Fixed a bug where the cosmetic "master" routine speed did not show the hard cap in the Player Panel mouseover.
  • Fixed a bug where equipment got stronger than it was supposed to over time.
  • Fixed a memory leak that caused a crash after running for a while.
  • When you launch the game with a different version than what is on your save file, it will now automatically create a permanent backup. This is to prevent any bugs in new patches from corrupting your save data.
  • Refined fundamentals overhaul:
    Refined fundamentals ended up not at all how I intended, so I'm gonna list the changes in the following format:
    1a.originally intended function
    1b.actual function
    1c.fix1a. Refined fundamentals should divide your routine speed by 10
    1b. The cosmetic "master" routine speed was divided, but not the 5 functional routine speeds
    1c. All routine speeds are now divided.
    2a. Refined fundamentals is supposed to be about 50% as gold efficient as improved form when you hit the routine speed hard cap (100x)
    2b. Refined fundamentals cost 130k, while improved form cost 151k
    2c. The base cost of refined fundamentals is now 300k.
    3a. Refined fundamentals is not meant to change the strength of previously trained cumulative routine levels
    3b. Refined fundamentals multiplied previously trained levels' effects by 10.9
    3c. Refined fundamentals will now multiply a new stat, "routine multiplicity" by 10.9x. Routine multiplicity is the number of cumulative routine levels you get each time the bar fills up. Routine levels are discrete (they're integers) so fractional routine multiplicity will be a %chance to gain +1 routine level.The change to refined fundamentals SHOULD work retroactively, let me know if it didn't work for you.
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Game update26 Jul 2026V1.26Added information on how to view your Global Encyclopedia in-game to the introduction of both official guides. · Reworded the invalid save data popup for clarity. · Reworded some text referencing the Global Encyclopedia for clarity. · Added Global Encyclopedia and Local Encyclopedia as keywords in the game's dictionary.Game update22 Jun 2026V1.25Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can con…Game update11 Jun 2026V1.24I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! · Fixed a bug where buying a shop item could cause shop errors on reload. · Fixed a bug where the attribute tab didn't initialise properly on load. · Fixed a bug where the barbarian had +33% attack speed and the whirlwind had…