Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Incremental DungeonNewsV1.07
Game update

V1.07

Incremental Dungeon · published 2 Feb 2026, 19:12 UTC

All newsPlayers around this dateRead on Steam

New game version


Created a new game version in <Right click in Steam library>->Properties->Game Versions in Betas->opengl3. This version uses OpenGL3 instead of Vulkan. If you're encountering crashes, switching to this may help. The version is currently on V1.06, but will be updated soon.

Other Changes

  • Fixed a bug where changing appearance would reset the cosmetic subclass label on the Player Panel (until reload)
  • Fixed a bug where unused keywords showed up in the keyword encyclopedia
  • Added tag filters to beastiary to assist with farming
  • Fixed a bug where combat events happening out of order could cause unpredictable results. (This only happens when your hardware is stressed and the engine starts taking shortcuts.)
  • Added a tutorial explaining how to nest tooltips. It should trigger on the first floor on fresh saves.
  • Increased contrast of scrollbars on lighter backgrounds
  • Labelled the Player Panel
  • Fixed a bug where unlocking the secret routine before buying all normal routines would put garbage data in your save file. Added a check to correct save files previously effected by this issue.
  • Added a failsafe to help prevent save file corruption. It'll create a popup when it triggers. Please let me know if this happens.
More from Incremental Dungeon

Other announcements

All news
Game update26 Jul 2026V1.26Added information on how to view your Global Encyclopedia in-game to the introduction of both official guides. · Reworded the invalid save data popup for clarity. · Reworded some text referencing the Global Encyclopedia for clarity. · Added Global Encyclopedia and Local Encyclopedia as keywords in the game's dictionary.Game update22 Jun 2026V1.25Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can con…Game update11 Jun 2026V1.24I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! · Fixed a bug where buying a shop item could cause shop errors on reload. · Fixed a bug where the attribute tab didn't initialise properly on load. · Fixed a bug where the barbarian had +33% attack speed and the whirlwind had…