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Incremental DungeonNewsV1.09 and Future Development
Game update

V1.09 and Future Development

Incremental Dungeon · published 4 Feb 2026, 22:11 UTC

All newsPlayers around this dateRead on Steam

General Changes

  • Added SFX to about half of the attacks in the game and some menuing. You can of course adjust the balance in the options, but lemme know if you think the default balance is off or certain sfx seem too loud/quiet.
  • Added the ability to drag the map with the mouse.
  • Added credits to main menu. If you would like access to source code or audio files that can probably be arranged.
  • Added audio license to game folder.
  • Added window mode to in-game options.
  • Added "neither" to weapon offense tag filter for weapons that lack an offensive tag such as spear and dagger.
  • Reduced Cumulative Routine Level loss on respec from 50% to 25%
  • Fixed a bug where weapon scaling numbers did not show up on hover in the encyclopedia.

Performance Improvements

  • Increased autosave period from 1s to 5s.
  • Decreased save game file size.
  • Improved beastiary performance.

Future Development

Bugfixes


I sincerely apologise for releasing the game with so many bugs, but I think I've fixed most of them now. There are currently 3 (4?) issues I'm aware of that remain unfixed.

  1. On some systems, launching Incremental Dungeon and another game (in any order) results in the other game crashing. I think this has something to do with graphics drivers, but I've been unable to reproduce it or narrow it down more than that.
  2. The window resolution occasionally resets when the app is closed. This has happened to me, but I can't reproduce it on demand, the code seems fine, and it's a pretty minor issue so I'm gonna leave it for now.
  3. The mouse cursor lags when using a touchpad. No one has mentioned this to me (which is part of the reason I haven't fixed it) but personally it drives me crazy. It seems to be an engine problem with no easy fix.
  4. ?Possible general performance issues, even on earlier floors. V1.09 might fix this, but if it doesn't then I'll take a look.


If you notice any more issues- particularly crashes or save corruption- please let me know and I'll do my best to fix them.

Audio


As this is the first patch with sound effects, I may need to make a follow up patch to address any feedback, but additionally Rick (the sound designer) is working on more audio for the game, and I'll add it when it's ready.

Content


I've seen a few people request more content in the future, which is very encouraging, but the game feels complete to me, and I've decided to refocus on a new project.

More from Incremental Dungeon

Other announcements

All news
Game update26 Jul 2026V1.26Added information on how to view your Global Encyclopedia in-game to the introduction of both official guides. · Reworded the invalid save data popup for clarity. · Reworded some text referencing the Global Encyclopedia for clarity. · Added Global Encyclopedia and Local Encyclopedia as keywords in the game's dictionary.Game update22 Jun 2026V1.25Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can con…Game update11 Jun 2026V1.24I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! · Fixed a bug where buying a shop item could cause shop errors on reload. · Fixed a bug where the attribute tab didn't initialise properly on load. · Fixed a bug where the barbarian had +33% attack speed and the whirlwind had…