Path of Idle Immortals Playtest
Playing now
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All-time peak
29 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
29 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.17.0: Permanent Pills, Rebuilt Equipment Curve & Map Progression 🐛 FIXED: The First Battle Was Unwinnable A fresh character fought the starter-village hare and could not win: under the subtractive damage system the hare's defense (51) met or beat a level-1 player's attack (~43-51), so every player hit dealt the 1-damage floor while the hare chewed through you in 7 turns. Teaching-map enemies are now scaled ×0.55 — a bare new character clears the hare in abo… | 25283004 | |
| v0.16.1: True Names & Befriend-to-Message — NPCs Get Personal 📖 True Names for Every NPC FIXED a player-reported issue first: city panels, incoming letters and dialogue titles showed raw internal IDs like seed_qingyun_city_merchant_0. The fix went further — every NPC now gets a true name generated deterministically from their ID (100 surnames × 70 given names, xianxia style): think Li Qingyun, Su Ruochen, Lu Chenzhou. Names display as "Name (Type · Realm… | 25281161 | |
| v0.16.0: Wandering Cultivators — NPC Encounters, Dialogue & Story Items Go Live 🐛 FIXED: New Saves Had Zero NPCs Every newly created character started with an empty NPC roster — the seeder ran before city data finished loading (which only completed ~42 seconds after boot) and silently skipped. Exploration encounters therefore only ever said "you met a mysterious stranger" with nothing to interact with, and city panels showed no residents. Fixes: character creation now wai… | 25279460 | |
| v0.15.7: Exploration Overhaul — Loot, Events & Event Chains All Rewired 🎁 Background & Offline Loot Actually Works Now Background exploration and offline settlement looked enemies up in an outdated hard-coded table whose IDs matched no real enemy — so every background battle dropped the same fallback herb, and every offline hour was worth almost nothing beyond base XP. Loot now flows through the same per-enemy drop tables as manual combat (12 missing enemies confi… | 25278816 | |
| v0.15.6: Rebirth Overhaul — Rebirth Routes, Past-Life Memory Fix & City Market Full Refresh 🗺️ New: Rebirth Routes A new "Rebirth Routes" tab in the reincarnation dialog. Five paths, each unlocked by your current generation plus (for some) a global achievement: · 🍃 Wanderer — available from generation 1; balanced bonuses · ⚔️ Sword Master — gen 2 + defeat 100 enemies; body & charm · 💪 Body Cultivator — gen 2 + third reincarnation; physique & will · ⚗️ Pill Sage — gen 3 + craft 10 t… | 25271168 | |
| v0.15.5: Inventory Overhaul — Filter, Sort, Search & Real Capacity 🔎 Filter, Sort, Search The inventory now has category tabs (with item counts), six rarity filter buttons, a search box (name + description), and four sort orders (quality / quantity / type / name). Fun fact: the old "Sort" button only showed a toast and sorted nothing — it's gone, replaced by the real thing. Filter preferences persist across sessions; the search box does not, so you never open… | 25269974 | |
| v0.15.4: Settings Now Persist, Shop Refresh Overhauled, UI Zoom Slider 🔧 Settings Persist Now Reported by players: changed settings were lost after restarting the game. Three root causes fixed: the sound toggle & volume were read from the wrong storage on startup (desktop builds only — they reset every single restart); the auto-save interval ignored your choice because the game was reading a retired setting key (your 5/10/30-minute pick was silently overridden ba… | 25268148 | |
| v0.15.3: Combat Rebalance — Realm Gates on Maps, Stronger Enemies, Equipment Matters Now ⚔️ Combat Rebalance (Read This First) Monsters are significantly stronger in this patch. Previously, the flat damage formula meant any decent defense reduced cross-realm monster attacks to 1 damage — a Qi Refining player could facetank Nascent Soul monsters, making "farm two realms up" the optimal strategy. All 35 enemies have been rebalanced on a proper ten-realm curve: same-realm fights are e… | 25264666 | |
| v0.15.1 Hotfix: Time Manipulation Finally Works + English Translations Expanded ⏩ Time Manipulation Actually Works Now Since launch, clicking "Start" on Time Acceleration did nothing — no spirit stones deducted, no uses consumed, no speedup. The cause: the code read a mistyped spirit stone field that always returned 0, so every activation was silently rejected. Acceleration, Deceleration (Epiphany), Pause, and Time Jump now all deduct spirit stones properly, and failures n… | 25230609 | |
| v0.15.0 Update: Sect NPC Storytelling & Fellow Disciples 🏞️ Your Sect Is Now Alive Every sect has named characters: a sect master and elders with distinct personalities and signature lines, senior fellow disciples, and junior disciples. The sect page greets you with their faces, the sect headcount, and the latest happening at a glance — open the full roster to see everyone's realms, schedules, and your affinity badges. 📜 Ceremonies & Rituals Joinin… | 25219637 | |
| v0.14.0 Update: Equipment Enhancement & Battle Page Rework ⚔️ Equipment Enhancement Is Live The forge page now has an enhancement panel: each level adds 10% of an item's base stats, up to +15 (2.5x). Equipped gear can be enhanced directly — no need to unequip. Enhancement can fail and downgrade the item by one level; check "Use Protection Stone" to prevent downgrading and gain +20% success rate (costs 1 protection stone per attempt). 🪨 Where to Get En… | 25197185 | |
| v0.13.0 Update: All-New Item Icons & UI Enhancements 🎨 All-New Item Icons The entire item icon system has been rebuilt: over 1,600 pills, materials and equipment pieces — pills by effect, materials by purpose, gear by slot — now each have their own unique icon instead of a shared placeholder. Bag, shops, battle drops and equipment slots all show the same consistent icons, so every item is recognizable at a glance. 🖱️ Bag Hover Preview Hover any… | 25165196 | |
| v0.12.4 Update: Skill Damage & Sect Tasks Fixed ⚔️ Skill Damage Fix (Important) Previously, after equipping skills in battle preparation, your character stopped attacking in battle: skills were "released" every turn but dealt no damage, normal attacks never happened, and in auto battle you could only take hits. This is now fixed — skills deal real skill damage (with five-element bonuses), consume mana and have proper cooldowns, and your char… | 25149315 | |
| v0.12.4 Update: Skill Damage & Sect Tasks Fixed ⚔️ Skill Damage Fix (Important) Previously, after equipping skills in battle preparation, your character stopped attacking in battle: skills were "released" every turn but dealt no damage, normal attacks never happened, and in auto battle you could only take hits. This is now fixed — skills deal real skill damage (with five-element bonuses), consume mana and have proper cooldowns, and your char… | 25148787 | |
| v0.12.3 Update: Spirit Stone NaN Emergency Fix 💰 Spirit Stone NaN Fix Previously, selling items — via auto-sell or batch sell — granted NaN spirit stones: the sell price rate config was missing, so the income came out as NaN. It displayed as "NaN", couldn't be spent, and corrupted your save. If your save was affected, it will be repaired automatically the first time you load the game after updating. The corrupted amount cannot be restored,… | 25148293 | |
| v0.12.2 Update: Combat Fixes & Quality of Life ⚔️ Combat Fixes · Fixed continuous battle freezing (character stuck, unable to attack) and divine skills dealing no damage. · You can now stop continuous battle at any time: a stop button floats during combat — click it and battle stops automatically after the current fight ends, with clear prompts. · Equipment bought from shops or dropped in battle can now be equipped (iron sword, dark iron be… | 25147836 | |
| v0.12.1 Update: Battles Count Toward Breakthrough ⚔️ Battles Now Count Toward Breakthrough Breakthrough used to ask you to ""explore"" a map several times, but exploring meant clicking nodes on the world map — fighting in that map didn't count. Now every battle victory in a map advances that map's progress, the very progress breakthrough requires. The breakthrough panel shows exact counts (e.g. Misty Forest 2/5), and the requirement is now wor… | 25140458 | |
| v0.12.0 Update: All-New Material Icons & Bug Fixes 🎨 All-New Material Icons All 562 gathering and crafting materials now have hand-drawn SVG icons instead of the old shared emojis. Each material category — herbs, flowers, roots, fruits, ores, metals, gems and essences — has its own distinct shape, tinted by rarity color, plus a small badge showing its affinity: fire herbs carry a flame, frost ores a snowflake, gems carry their color dot, and h… | 25139425 | |
| v0.11.12 Update: Five Bug Fixes & Inventory Tooltips ⏳ Gathering "Instant Complete" Fix Previously, clicking "Start Gathering" finished instantly — a batch shown as needing 1,386 seconds completed in under a second. Gathering now actually takes the time shown on screen. The progress bar no longer displays incorrectly across season changes, either. 📜 Quest Text Missing Words Fix Quest objectives were losing their count words — "Complete 1 Cultiva… | 25137778 | |
| v0.11.11 Update: Exploration Region Selector Display Fixes 🎨 Exploration Region Selector Fixes Fixed two display issues with the continent/region dropdowns at the top of the Exploration page: · Off-theme colors : under the light theme, opening the dropdown showed a dark navy panel that clashed with the warm-white interface, and some borders and badges rendered incompletely. The panel now follows your theme colors. · Location bar overlapping the panel… | 25136306 | |
| v0.11.10 Update: Realm System Fix · Battle UI Theme · Cultivation Improvements 🔧 Major Realm System Fix Fixed a critical issue where your realm never advanced after breakthroughs. Previously, no matter how many times you broke through, your realm stayed stuck at "Mortal Stage · 1st Layer" — every attempt showed "Breakthrough Successful", but your realm, progress bar, and cultivation speed bonuses never changed, and the major realms (Body Tempering, Qi Refining...) were f… | 25134753 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Sep 2026new | Sun | 13:02 | v0.17.0: Permanent Pills, Rebuilt Equipment Curve & Map Progression | 25283004 | public | 1 | — |
| 13 Sep 2026new | Sun | 09:14 | v0.16.1: True Names & Befriend-to-Message — NPCs Get Personal | 25281161 | public | 1 | — |
| 13 Sep 2026new | Sun | 06:53 | v0.16.0: Wandering Cultivators — NPC Encounters, Dialogue & Story Items Go Live | 25279460 | public | 1 | — |
| 13 Sep 2026new | Sun | 03:33 | v0.15.7: Exploration Overhaul — Loot, Events & Event Chains All Rewired | 25278816 | public | 1 | — |
| 12 Sep 2026 | Sat | 13:11 | v0.15.6: Rebirth Overhaul — Rebirth Routes, Past-Life Memory Fix & City Market Full Refresh | 25271168 | public | 1 | — |
| 12 Sep 2026 | Sat | 10:46 | v0.15.5: Inventory Overhaul — Filter, Sort, Search & Real Capacity | 25269974 | public | 1 | — |
| 12 Sep 2026 | Sat | 06:55 | v0.15.4: Settings Now Persist, Shop Refresh Overhauled, UI Zoom Slider | 25268148 | public | 1 | — |
| 12 Sep 2026 | Sat | 00:14 | v0.15.3: Combat Rebalance — Realm Gates on Maps, Stronger Enemies, Equipment Matters Now | 25264666 | public | 1 | — |