Path of Idle Immortals Playtest · public · first seen
The forge page now has an enhancement panel: each level adds 10% of an item's base stats, up to +15 (2.5x). Equipped gear can be enhanced directly — no need to unequip. Enhancement can fail and downgrade the item by one level; check "Use Protection Stone" to prevent downgrading and gain +20% success rate (costs 1 protection stone per attempt).
Three ways: battles drop them (every enemy has a chance, elites around 35%), the general shop sells both enhancement stones and protection stones, and the new "Decompose" button in bag item details returns materials by rarity — uncommon gear starts returning enhancement stones, legendary gear returns 15 stones plus dragon scales.
The breakthrough page adds a pill-assist section: select breakthrough pills before attempting, the success-rate bonus applies immediately, and pills are consumed on the attempt (success or failure). Healing pills now restore what their descriptions say — Healing Pill restores 2000 HP, Nurturing Pill grants +50% cultivation speed for 1 hour, and pills meant for specific scenes (breakthrough/revival) are properly blocked from blind use in the bag.
The battle tab is now a step-by-step flow: map, enemy, fight, result — each step is a full page with clickable navigation. Switching maps or enemies while idling asks for confirmation so a misclick can't stop your farming session.
Fixed enemies showing negative attack (and being paralyzed) when you fight above your level; cultivation-speed pills stacking by duration instead of resetting; shop trade preview and battle drops showing raw item IDs; Esc menu icons; four hardcoded status colors in city panels. Five of these came from player feedback — thank you!
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4195351 | 7498787405982476515 | 1959803165861982032 |