Build 25278816

build

Path of Idle Immortals Playtest Β· public Β· first seen

PICS live
1
Branches
1
Depots changed
β€”
Download delta
03:33 UTC
Time Β· UTC
Patch notes Β· published by the developer

v0.15.7: Exploration Overhaul β€” Loot, Events & Event Chains All Rewired

On Steam

🎁 Background & Offline Loot Actually Works Now

Background exploration and offline settlement looked enemies up in an outdated hard-coded table whose IDs matched no real enemy β€” so every background battle dropped the same fallback herb, and every offline hour was worth almost nothing beyond base XP. Loot now flows through the same per-enemy drop tables as manual combat (12 missing enemies configured; all 35 map enemies across the 12 maps are covered), including luck bonuses, level filtering, and enhancement-stone drops.

πŸ”— Hidden Event Chains: 8 Storylines Alive

The exploration event system ships 8 hidden chains β€” someone you once helped repays you later, rivals ambush you over looted goods, a disciple you once taught brings a sect inheritance, a tip you gave becomes a secret-realm lead, and more. Due to a matching bug (trigger patterns shared zero words with any actual choice text), NONE of them had ever fired since launch. They now trigger from explicit choice behavior tags; linked event flavor text has been rewritten. The Fortune attribute also works again: above 30 fortune you can meet the rare "Celestial Fortune" event, and fortune tips event rarity odds.

πŸŽ’ Event Rewards Enter Your Bag

Choices promising "materials x3", spirit liquid, space shards or ancient scrolls only wrote a log line β€” the items never existed. They are real items now. The mystery caravan's spirit-stone charge (a penalty that never applied) also works. And a safety net: idling now stops on low HP / losing streaks / no potions β€” the check existed but was never called, so background exploring used to grind on unprotected.

🎲 Rewards That Feel Alive

  • Treasure chest rewards were frozen at one fixed value per tier (a load-time quirk) β€” now re-rolled every time.
  • Node exploration paid a flat 100-600 XP on every map β€” now scales with the map's level tier, from starter village to Heaven realm.
  • NPC encounters displayed raw IDs like seed_xxx_merchant_0 β€” now localized titles such as Wandering Merchant Β· Qi Condensation.

πŸ’Ύ Save Persistence & Migration

Event cooldowns and in-progress event chains used to reset on every restart β€” the 1-hour cooldowns and the 72-hour Celestial Fortune window were meaningless. They now persist in the save (v45 β†’ v46). Old saves load as-is with the field defaulted; nothing is lost, no action needed.

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
419535185802493163393427191933799602614600670