Path of Idle Immortals Playtest · public · first seen
A fresh character fought the starter-village hare and could not win: under the subtractive damage system the hare's defense (51) met or beat a level-1 player's attack (~43-51), so every player hit dealt the 1-damage floor while the hare chewed through you in 7 turns. Teaching-map enemies are now scaled ×0.55 — a bare new character clears the hare in about 11 turns and takes at most trivial damage. A dedicated "opening experience" guard test now keeps this from ever regressing.
A new permanent-growth line enters the alchemy page: three mortal-tier pills — Peiyuan, Guben and Cuiti — one per stat family.
Players without a configured AI model were routed into the AI chat path by a always-true check, where prompt assembly crashed instantly — so every reply was the same filler line ("sorry, I was distracted..."). Two fixes: the routing check now follows your actual AI configuration (no AI = the built-in script dialogues with proper choices), and the prompt assembly no longer crashes for players who DO have AI configured.
Save format v46 → v47: old saves migrate automatically on load (recipe collection enters the save; the three mortal recipes are granted retroactively; permanent pill bonuses start at zero, equivalent to never having taken one). No action needed.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4195351 | 1807047963980048436 | 4000371939392316444 |