Alastrius: Star-Fighter
Playing now
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—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.1.7 - Aurelia Fix Bug Fixes · On Aurelia the mission start point has been fixed so the boss fight does not immediately start when entering the level. Background Systems Changes · The version of the Unreal Engine used by Alastrius has been updated from 5.8.0 to 5.8.2 Demo Updated to Version 1.1.7 as well. | 25190319 | |
| Update 1.1.4 - Cendoria & Eschalla Tank Bosses Gameplay Changes · The Tank Boss on Cendoria can now deploy mines · The Tank Boss on Eschalla can now deploy mines and sawblades Bug Fixes · On Cendoria two enemy Artillery Tanks have been moved much further back along the road as they were incorrectly despawning after entering the tunnel. Demo · Updated to Version 1.1.4 as well. | — | |
| Update 1.1.3 - Performance improvements and Unreal 5.8 upgrade Gameplay Changes · A Restart Mission button has been added to the pause menu. This works both in campaign missions and in the Training Simulator. Using the Restart button will begin the mission again setting any score for the mission back to zero. The players Missile and Bomb inventories will be restored to whatever values they were at when originally starting the mission Bug Fixes · An Imperia… | — | |
| Update 1.1.2 - Achievement Support Gameplay Changes · A Sentinel, a Missile Turret and an Enforcer have been added to the Cendoria Mission to ensure the get 20 different score types Achievement is completable. · In the Serenis Mission a further 40 Drones have been added to ensure the Destroy 120 Drones achievement is achievable. Bug Fixes · The 20 new Achievements should now unlock correctly on Steam. · Two Sentinels in the Torv… | 23685562 | |
| Update 1.1.1 - Station Missile Hotfix Bug Fixes · For the Interstellar Missile Bosses changed their speed to be controlled by each missile, this stops a bug during the Delta Station mission where the Missiles would instantly teleport into the Station. | 23685562 | |
| Imperial Reinforcements Update 1.1major NEW CONTENT IMPERIAL ENFORCER The Imperial Enforcer enemy type has been added, this powerful ship carries four turrets. The player can destroy it by either attacking the ship's strong hull, which will destroy the entire ship, or by taking out all four of the weaker turrets, which will then destroy the ship without needing to attack the hull. IMPERIAL SENTINEL The Imperial Sentinel enemy type ha… | 23624796 | |
| Update 1.0.18 - Outro Cinematics Gameplay Changes · The maximum range of the player's laser fire has been increased from 2 kilometres to 2.5 kilometres. · In the Azara Ice Field small chunks of destroyable ice have been added along the flight path around the main ring. These Ringlets have 100 hit points and award 1 score point. The destroyable ice can be discerned from the surrounding static environment by their continual rota… | — | |
| Update 1.0.17 - Galletania Battleship Boss Gameplay Changes · Battleship boss on Galletania extensively upgraded. · Battleship boss on Velora hull replaced. · The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the scoring system. · The Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60. · Plasma Turrets used on various bosses decreased in Score P… | — | |
| Update 1.0.16 - Hit Sound Effects & Bug Fixes Gameplay Changes · Gamepad aiming speed reduced by 20%. Precision aiming speed similarly reduced by 20%. Environment Changes · The hangars containing unlockable Star-Fighters now have flashing lights. The derelict in the Azara Ice Field has similar lights as well. Audio Changes · An alarm sound now plays any time the player takes damage. Bug Fixes · Fix to Turrets destroyed Achievement tracking… | — | |
| Update 1.0.15 - Battleship Boss and Aurelia pass Gameplay Changes · The battleship boss on Pelaris has been extensively updated. · The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will be upgraded as well in a later update. · Hit Points on all Reactor Bosses raised from 800 to 1200. This prevents the boss from being destroyed by a single bomb detonation. ·… | — | |
| Update 1.0.14 - Heavy Cruiser Boss & Performance Gameplay Changes · The Cruiser Boss in Cendoria now has its forward weak points lit up. · The Heavy Cruiser Boss in Avalantare is now significantly upgraded from the Cendorian version. · The Elite Cruiser Boss on Velora now matches the one on Avalantare. · Enemy laser bolts will no longer reach the player's Star-Fighter if they are shot at from behind the ship as an invisible trigger following… | — | |
| Update 1.0.13 - Gamepad bug fixing Gameplay Changes · The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each. · Illandor now has destructible trees that require 200 hit points to destroy and award 1 point each. User Interface Changes · On the Level Select Screen the course lines between completed missions now have upgraded art. · Notes within the Achievements Scr… | — | |
| Update 1.0.12 - Train speed syncing and train gameplay polish Gameplay Changes · In Torvannah, Serenis and Ichor Asteroid the trains will now detach all following carriages when they start the boss phase of the mission. · In the Ichor Asteroid the train has been increased in length from 60 to 72 carriages. This brings it into parity with the trains in Torvannah and Serenis, which were both already 72 carriages long. · In Serenis the boss phase of the trai… | — | |
| Update 1.0.11 - Enemy Fighters Destruction Art Gameplay Changes · When any enemy Fighter is destroyed it has a 40% chance of blowing up on the spot and a 60% chance of spawning a burning wreck that will spin out of control. This is to address feedback that it can be hard to tell when enemies are in their destroyed state. · The Drone enemy will now always explode completely when destroyed. | — | |
| Update 1.0.10 - Destruction Audio Gameplay Changes · When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play. · All trees have their own set of damage and destroyed audio with a random pool of 5 sounds. · Additional enemies were added throughout the Illandor mission. Background Systems Changes · Prioritized Steam Achiev… | — | |
| Update 1.0.9 - Campaign Course Lines Gameplay Changes · After completing at least the first two missions whenever the player sees the Mission Select Screen course lines will now be drawn between all previously visited locations. The lines are colour coded according to the mission difficulty of the destination location; Easy Missions are green, Medium Missions are yellow, Hard Missions are orange and Very Hard Missions are red. · T… | — | |
| Update 1.0.8 - Boost / Brake Camera and General Tuning Gameplay Changes · When boosting the player's camera following the Star-Fighter will stretch back further. · When braking the player's camera following the Star-Fighter will pull in closer. · Incoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another. · In the Forest heading towards the Tank Boss the last two Turrets have been moved… | — | |
| Update 1.0.7 - Laser Fire Refactor Gameplay Changes · Laser fire now applies damage in a 0.1 second interval instead of 0.2 seconds. If the player is holding the shoot button down they are now firing 10 times per second rather than 5 times per second. · Visual laser fire sped up by 66% to better align the visual element of laser shots. Background Systems Changes · Laser fire now functions on a 6 metre diameter sphere trace rathe… | — | |
| Update 1.0.6 - Star-Fighter Jittering & Achievements fixes Background Systems Changes · Steam Achievements triggering logic no longer checks against the internal achievement tracking system first, this should allow both systems to operate more reliably. Bug Fixes · The constant aircraft hull jittering after moving the Star-Fighter at the beginning of every level is now fixed. · Voice over for Battleship Boss destruction in Galletania and Pelaris swappe… | — | |
| Update - 1.0.5 - General fixes Environment Changes · The allied settlement in the Canyon in Torvannah has been expanded in size. This also corrects a graphical glitch on the nearby landscape. · On both Velora missions the islands visible during the intro now look more natural. Background Systems Changes · Level completed saving logic has been streamlined and should now operate more efficiently. Bug Fixes · After defeating th… | — | |
| Update 1.0.4 - General Fixes Gameplay Changes · In the Pelaris mission two additional Health Pick Ups have been added. Bug Fixes · After the Pelaris Battleship boss is defeated the next mission is the Ichor IV Asteroid. · Fix for the 200 Training Score achievement not unlocking on Steam or being tracked within the save files achievement progress. · The players camera no longer clips when flying over the large ships in the… | — | |
| Update 1.0.3 - Training Simulator Menu Bug Hotfix Hot fix for the Training Simulator not opening correctly from the Level Select Menu. | — | |
| Update 1.0.2 - Fixes to Ship Unlocking and Boss Failure path branching. Fix to unlockable Star-Fighters collected throughout the missions not saving correctly. · After a Bomb detonates the lingering blast radius no longer absorbs the players laser fire. · In Pelaris being close to the water's surface no longer blocks laser fire. · Failing to stop the missile barrage in the Acclora Nebula no longer gives the player access to Avalantare as well as Illandor. · Failing… | — | |
| Update 1.0.1 - Launch Build Hotfixes Fixed issue where the game will freeze if escape is pressed during any level intro. · Fixed issue where if the player exited the game midway through a campaign and later resumed the campaign the next mission would not load correctly. · Defeating the Experimental Cruiser Boss in Galletania no longer gives the player access to Aurelia as a potential next mission. · Fix for the Titan Yards briefin… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 17:05 | No patch notes · unannounced build | 25191683 | public | 1 | — |
| 8 Sep 2026new | Tue | 15:37 | No patch notes · unannounced build | 25190243 | public | 1 | — |
| 17 Aug 2026 | Mon | 16:20 | No patch notes · unannounced build | 24779847 | public | 1 | — |