Update 1.1.3 - Performance improvements and Unreal 5.8 upgrade

Alastrius: Star-Fighter · published

Gameplay Changes

  • A Restart Mission button has been added to the pause menu. This works both in campaign missions and in the Training Simulator. Using the Restart button will begin the mission again setting any score for the mission back to zero. The players Missile and Bomb inventories will be restored to whatever values they were at when originally starting the mission

Bug Fixes

  • An Imperial Artillery Tank spawner that was not hooked up correctly immediately after the Headquarters building in Cendora has been fixed.
  • The three Spaceship type bosses found in the Azara Ice Field, Eschalla and Gallenatia are now invincible until the boss battle starts.

Background Systems Changes

  • The version of the Unreal Engine used by Alastrius has been updated from 5.7 to 5.8.

Performance Optimization

  • Disabled Tick function on all possible blueprint sub-components.
  • Removed tick logic entirely from Mission Select Table.
  • All spawner meshes are set to editor only, excluding them from game builds.

Demo

  • Updated to Version 1.1.3 as well.
Update 1.1.3 - Performance improvements and Unreal 5.8 upgrade · Alastrius: Star-Fighter patch notes · SteamPeaks