Update 1.0.10 - Destruction Audio

Alastrius: Star-Fighter · published

Gameplay Changes

  • When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play.
  • All trees have their own set of damage and destroyed audio with a random pool of 5 sounds.
  • Additional enemies were added throughout the Illandor mission.

Background Systems Changes

  • Prioritized Steam Achievement checks before internal save file achievement checks.
  • All Destructible Meshes now play damaged and destroyed sounds from their location rather than being omnipresent.

Bug Fixes

  • Campaign course lines will now always clear after a campaign is completed and a new campaign run begins.
  • When the player's Star-Fighter takes damage the mounted Laser Cannon's red damage flash is now in sync with the main hull rather than continuing to flash for longer.
  • Pixellated edges on Mission Select Course Lines has been changed to a slightly emissive material instead.