Firepoint Playtest
Playing now
0Sampling since 13:43 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 13:43 UTC
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for Patch 0.1.1 + Crash hotfixes The following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T… | — | |
| Game update | Update Notes for Patch 0.1.0 Lots of fixes and polish. Huge focus on the new coop mode. · New rooms · NPC AI improvements · New enemy NPC · New room types · New objectives · Minimap improved · Stair walking fixed · Enemy, object, player outlines · HUD for objectives in coop mode · New animations · Player animation IK constraints · Materials have normal, specular, height and occlusion maps · Better physics and collision · S… | — | |
| Community | Firepoint playtest is now live! Calling all trusted testers, your feedback shapes the game! This isn't just a demo. it's a full on playtest of Firepoint, where your input directly influences development. We've got core mechanics ready and some cool features for testing. Help us squish bugs as they appear and suggest balance changes and new features that you would like to see in Firepoint. We usually host playtesting sessions… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.