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Firepoint Playtest›Events›Update Notes for Patch 0.1.3
Game update

Update Notes for Patch 0.1.3

Firepoint Playtest · published 5 months ago

All eventsPlayers around this dateRead on Steam

Some fixes and new content.

  • Many changes to settings menus.
  • Quality still acts as presets but there is a new one called custom where you can mix settings.
  • Changing any presets individual setting automatically switches the quality preset to custom.
  • Shadows settings now works and also writes light settings.
  • Added Render Scale slider.
  • Added HDR toggle.
  • Setting Anti Aliasing now works.
  • Added new Enemy room.
  • Added new objective room.
  • Made a new "Glitch" shader.
  • Added some props to some rooms, still need to make local prop sets that differ from room to room.
  • Reworked elevator panel, might use it for other stuff as well, especially the screen.
  • Fixed shadows from flashlights hulling meshes, making them appear like some faces/edges were not attached to the object.
  • Added Navmesh Links to some props that players could abuse the AI for. Also made the network procedural level generator activate them once the navmesh baking is complete.
  • Deleted old lobby background environment and added a new one based on the modern lab assets.
  • Fixed issue with abomination charge gaining bullet like speed when charging and path had navmesh links.
  • Fixed issue with seed display. The seed display only displayed the lobby's set seed, if this seed failed to generate (tiles colliding, overlaps) the retry seed was never set to display for the players. This was really a none issue since players now always have the same seed but nice for debugging if something was to happen.
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Firepoint PlaytestGame update12 Apr 2026Update Notes for Patch 0.1.4Some bug fixes, balance changes and new content. · Seed synchronization when there are 3+ players should be fixed now. · Crashes on client leaving game should be fixed. · Elevator clipping spots should be fixed. · Buffed min and max damage of some weapons. · Buffed max ammo for some weapons. · Buffed the clip ammo for some weapons. · Fixed issue with framerate limit resetting in steam lobby. ·…Firepoint PlaytestGame update5 Apr 2026Update Notes for Patch 0.1.2Some fixes, QoL, balance changes and new content. · Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register events anymore like inserting a power core into the holder. Thus causing a soft lock. · Fixed NullReferenceException when dying and star…Firepoint PlaytestGame update2 Apr 2026Update Notes for Patch 0.1.1 + Crash hotfixesThe following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T…