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Firepoint Playtest›Events›Update Notes for Patch 0.1.4
Game update

Update Notes for Patch 0.1.4

Firepoint Playtest · published 5 months ago

All eventsPlayers around this dateRead on Steam

Some bug fixes, balance changes and new content.

  • Seed synchronization when there are 3+ players should be fixed now.
  • Crashes on client leaving game should be fixed.
  • Elevator clipping spots should be fixed.
  • Buffed min and max damage of some weapons.
  • Buffed max ammo for some weapons.
  • Buffed the clip ammo for some weapons.
  • Fixed issue with framerate limit resetting in steam lobby.
  • Flamethrower now deals correct DoT damage when clients use it.
  • Using sprint when in water makes swimming a bit faster.
  • Increased stamina regen from 3 to 5.
  • Increased player max stamina from 100 to 200.
  • Added universal ammo, this currently fills the players ammo by 20%
  • Added health, armor and ammo pickups that float towards the closest player when in range, and are automatically picked up.
  • Replaced ammo drops with universal ammo on NPC loot table.
  • Replaced normal health and armor pickups with drifting health and armor on NPC loot table.
  • Added a out of bound kill plane for all physics based objects. They despawn if they fall for 300 units without making contact with anything. (This does not apply for objective based items, since they are required to complete objective rooms. They are instead teleported to the location they last had contact with the ground) This has not happened yet but is a good safe guard.
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Firepoint PlaytestGame update10 Apr 2026Update Notes for Patch 0.1.3Some fixes and new content. · Many changes to settings menus. · Quality still acts as presets but there is a new one called custom where you can mix settings. · Changing any presets individual setting automatically switches the quality preset to custom. · Shadows settings now works and also writes light settings. · Added Render Scale slider. · Added HDR toggle. · Setting Anti Aliasing now works…Firepoint PlaytestGame update5 Apr 2026Update Notes for Patch 0.1.2Some fixes, QoL, balance changes and new content. · Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register events anymore like inserting a power core into the holder. Thus causing a soft lock. · Fixed NullReferenceException when dying and star…Firepoint PlaytestGame update2 Apr 2026Update Notes for Patch 0.1.1 + Crash hotfixesThe following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T…