Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Firepoint Playtest›Events›Update Notes for Patch 0.1.2
Game update

Update Notes for Patch 0.1.2

Firepoint Playtest · published 5 months ago

All eventsPlayers around this dateRead on Steam

Some fixes, QoL, balance changes and new content.

  • Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register events anymore like inserting a power core into the holder. Thus causing a soft lock.
  • Fixed NullReferenceException when dying and starting to spectate. The corpse camera loop was never cleared when swapping spectate to another player.
  • Added vsync toggle, framerate toggle, framerate limit slider, bloom toggle, bloom intensity slider, lens dirt toggle to settings menu in lobby and in game.
  • Cached a lot of NPC information they use to detect doors, allies and players. Also throttled how often they check for doors. This should substantially increase performance for hosts.
  • Fixed an issue with NPCs not moving at combat speed when players are not navmesh reachable or jumping. Now tries to find paths closest to the last known position they were at on the navmesh.
  • Improved performance of flamethrower, instead of setting all hitboxes of enemies on fire we only set the root one (pelvis or hips). Changed damage of flamethrower for all rarities and changed how the burn effect works, it's now 50% of the base damage of the flamethrower.
  • Changed Railgun DoT to do 60% of base weapon damage as damage over time.
  • Enemies no longer collide with ground weapons and other interactable physics based items.
  • Fixed elevators, we now parent players to the elevator platform and interpolate the movement with a custom solution. Other platforms are not affected and work as they did before this update. Will continue improving other types of platforms.
  • New starting room.
  • Made mouse drag movement work for navigating map. Fixed issues of map scrolling if scrolling on overlapping menus like settings / keybinds / crosshair editor.
More from Firepoint Playtest

Other announcements

All events
Firepoint PlaytestGame update12 Apr 2026Update Notes for Patch 0.1.4Some bug fixes, balance changes and new content. · Seed synchronization when there are 3+ players should be fixed now. · Crashes on client leaving game should be fixed. · Elevator clipping spots should be fixed. · Buffed min and max damage of some weapons. · Buffed max ammo for some weapons. · Buffed the clip ammo for some weapons. · Fixed issue with framerate limit resetting in steam lobby. ·…Firepoint PlaytestGame update10 Apr 2026Update Notes for Patch 0.1.3Some fixes and new content. · Many changes to settings menus. · Quality still acts as presets but there is a new one called custom where you can mix settings. · Changing any presets individual setting automatically switches the quality preset to custom. · Shadows settings now works and also writes light settings. · Added Render Scale slider. · Added HDR toggle. · Setting Anti Aliasing now works…Firepoint PlaytestGame update2 Apr 2026Update Notes for Patch 0.1.1 + Crash hotfixesThe following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T…