Particulitix
Playing now
0Sampling since 13:41 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 13:41 UTC
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | REVAMP EVERYTHING Ok that might be the biggest one ever. I hope you will like it as much as I do ! · Level 3 is here ! · Tons of new musics , some old ones are gone ! · The damage system is revamped, introducing more formally Emit Damage and Impact Damage · The enemies HP curve has been revamped · The enemies spawning rate has been revamped · The enemies spawned in level 1 and 3 have been changed · The enemies a… | — | |
| In-game event | TO THE BEAT ! So yeah big one ! A lot of stuff are now moving to the beat. Like the title screen, the player, the zones, the text,... I'll let you find all these. I also added a secret secret update that you can get under specific conditions. Level 3 is also available, is you press F2 on the title screen, remember, that's the secret. | — | |
| In-game event | Press F2 So yeah level 2 is now accessible ! You can unlock it by pressing F2 on the main menu (Where there is the "Particulitix" title screen that you can explode) Hope you'll like it ! It comes with new zones, new enemies and a new palette . This palette is truly awesome, be sure to try it out ! Other than that, I also reworked the zones in level 1, the boss minions, the MORE SHOTS bonus and, as usual… | — | |
| In-game event | The Omox Update So this update is following a very constructive stream that happened last week ! The main focus is making the game more welcoming, especially for new comers. The high vision is : The XP, its relationship to enemies particles and its lifecycle are now easier to spot. And the game holds your hand a little bit at first by locking certain aspect behind a first experience The boss also saw some love… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Don't shoot, you'll get BIG damages ! This update brings the very first "unlockable" bonus tree. Meaning a bonus tree that only shows up when you have certain bonus. Pick the laser and you'll see it :) Other than the bonuses on this tree, I also added to the existing laser tree a bonus that makes a shot critical if you don't shoot for 4 seconds (on base speed) And three small quality of life improvements : · The bonus and perma upg… | — |
| In-game event | Weaponized cursor So it's been quite a long time since a did a new bonus tree. Here it is, the CURSOR bonus tree ! I'll let you play around with it, explore it and its synergies. I find it quite fun :) Asides form that, the Palettes! glitch now gives a boost of perma points (Thanks Jake Figtree!) and there is a new "Back to 0" glitch (Thanks RetroX) that disables all the perma upgrades for a run, except for the… | — |
| In-game event | Hooman music ! Three things here, but the biggest one by far is 6 new tracks ! All coming from here And if you want to discard the ai generated musics, there is a toggle on the main menu and in the option menu. Aside from that, the "SPECIAL READY" text is also displayed on the cursor ( I hope you will like it Lundis ) and I fixed a bug in the option tab selection that was too narrow | — |
| In-game event | The spiralium is ten times cooler ! The main event for this one is the rewrite of the spiralium special ! It still rewinds the time for the projectiles, but now they go orbiting your cursor for a few seconds ! The orbit also has a maximum distance. This all gives this weapon more personality Other than that : · FIX-TURE : The reload sound is gone · FIX : The instant reload sound is quieter I hope you enjoy whit new weapon, I cert… | — |
| In-game event | Enemies spawn total revamp So this one is all about enemies! The big change is that enemies now spawn on screen. They adapt their spawning location to the player's position. The goal is to avoid unfair hits from enemies appearing suddenly on screen. During the spawn animation, they cannot hit you, and you cannot hit them with ranged weapons, but close-range weapons such as mines, auras, or blades will work. Other than th… | — |
| In-game event | Español, Italiano, and balancing So last update before next fest ! I hope you will like this one ! · FEATURE : Translation in Spanish and Italian ! · BALANCING : Nerf the AFK47 reload time and bump the Spiralium reload time · FEATURE : Add a glitch that makes arrows pointing the player orbit constantly · FEATURE : Make the currently selected palette highlighted · FIX-TURE : Make the upgrades that are selectable more obvious. T… | — |
| Game update | It's 10 times better ! I multiplied all the health and damages by 10 I wanted to do this for quite some time but it wasn't much of a priority because it doesn't really change the game. I WAS WRONG. It feels sooo much better to my monkey brain. Lesson learned :) Other than that, I again-again-again-again try to improve the visibility. This time it's by giving the player a cute mask that should make it easier to spot. | — |
| In-game event | That's a BIG mine So yeah this update is most mostly thanks to feedback from Lundis ! Go checkout his game Most of all he had the simple yet brilliant to make the damage aura and mine proc less often but do way more damage. It has the benefit of having less clutter on screen for builds focused on the mine AND make it feel more impactful. · FEATURE : New palette that will using the lighting to desaturate the colo… | — |
| In-game event | Elites enemies are BIG So yeah that's pretty impactful, the elite enemies don't just have a different color, they are bigger too. They feel a lot more impactful ! · FEATURE : Enemies have their size that varies depending on their elite status · FEATURE : Make it clearer that the permanent upgrades are in separate trees · FEATURE : Rename permanent XP to permanent points to avoid confusion. Thanks Ghost Fysche | — |
| Game update | Better readability So yeah readability is the name of the game for this one. I reworked the default palette, and made the player outline bigger for that. · BALANCING : Make spicy bounce cap your bounces at 4 and make it a top level update · FEATURE : Add two new palettes · FEATURE : Rework base palette · FEATURE : Player readability with a bigger outline · FEATURE : The zone list on the level selection ARE NOT BU… | — |
| In-game event | Improvments and small fixes So lots of small quality of small stuff here, mostly found in during streams of the game ! · FEATURE: Introducing the Cazylia color palette. Thanks Cazylia, obviously · FEATURE: Reworking the main palette · FEATURE: Permanent upgrades can be turned on or off . Thanks Cazylia · FEATURE: Timer visible in the run. Thanks Cazylia · FEATURE: Lower the default sfx volume. Thanks Cazylia · FEATURE: He… | — |
| Game update | German version, and small fixes So yeah, the main thing of this version is a german translation ! Other than that we got : · Rewording some descriptions. · Select a level by clicking the title. · Translate HP in UI · New palette transition | — |
| In-game event | Those beautiful palettes ! Ok my internet has been down for a few days, so that's a BIG update ! TL;DR : The game now has palettes, the enemies have outlines, the HP curve has been reworked and a lot of balancing. · FEATURE: Smooth palettes transitions · FEATURE: Rework glitches selection · FEATURE: A ton more palettes · FIX-TURE: More audible vampirism proc sound effect · FEATURE: Unlockable palettes · BALANCING: Tweak… | — |
| In-game event | Update #7 : Balancing This update follows a very extensive feedback on Discord by Vakaré ! · FEATURE : Better looking mine particles · FEATURE : Much better reload for the revolver weapon. Thanks Vakaré · BALANCING : Boost vampirism. Thanks Vakaré · BALANCING : Boosting the Spiralium. Thanks Vakaré · BALANCING : Boss arm are easier to kill · BALANCING : Boost the plasma blade damage. Thanks Vakaré · FIX : Bullets wo… | — |
| In-game event | Update #6: New graphics for all weapon, and smoother music transitions As requested by my son, the weapons now each have a specific graphic ! Also, the music blanks have been cut off, thanks Console_buche ! I hope you all like it ! For the next patch there is balancing planned ! | — |
| In-game event | #5 Right click As suggested by a friend, the weapon should have a special effect ! That seemed like the obvious thing to do the moment I heard it. | — |
| Game update | Update : A reload button, a laser and enemies that don't keep you waiting So it has been asked several times, here it is : you can now reload manually. It won't trigger "on reload" abilities that are now "when firing the last shot" · FEATURE : A reload button. Thanks Dakota, Consolue_buche, Peanut_Panda and probably others :) · FEATURE : Mine and Critical hit voice lines · FEATURE : Mine is dropped when shooting the last shot · FEATURE : Crit on reloads instead happe… | — |
| Game update | Update 3 : Navigation update So mostly a focus on navigation accessibility on this one ! I tackle the polish before moving to a nice new feature : alternate fire for the weapon ! · IMPROVEMENTS : You can navigate back or cancel selections with key/button presses. Thanks : Console_buche and Rough Sawn Games · IMPROVEMENTS : The cursor is even more visible with a dark outline and it contains bright particles. Feels a bit lik… | — |
| Game update | Update 2 Ok here is update number two, I hope you will like it ! I am especially found of the new sparkling effect on the XP particles · FEATURE : Improved visuals for the player projectiles . Thanks Xaary · FEATURE : Better visibility for the aiming cursor. The one that has the cool animation. Thanks Icefill · FEATURE : DMG lane text reacts more when changing lane. You know, the UI thingy on the top ri… | — |
| Game update | Demo update Sooooo ! Here we are, the very first patch note !!! It has been a crazy and I got a ton of feedback from the demo ! Thank you all ! I hope that you will appreciate ! · FEATURE : I reworked all the enemies graphics so that they are easier to distinguish. Thanks Xaary and Paltorn · FEATURE : There is now a small freeze then slowdown when you get hit . Thanks SammoWammo24 and Xaary · FIX-TURE : Th… | — |