In-game event

Improvments and small fixes

Particulitix · published

So lots of small quality of small stuff here, mostly found in during streams of the game !

  • FEATURE: Introducing the Cazylia color palette. Thanks Cazylia, obviously

  • FEATURE: Reworking the main palette

  • FEATURE: Permanent upgrades can be turned on or off. Thanks Cazylia

  • FEATURE: Timer visible in the run. Thanks Cazylia

  • FEATURE: Lower the default sfx volume. Thanks Cazylia

  • FEATURE: Helping you to find the player with a big arrow that points to the player after transition. And a slow down after a bonus upgrade. Thanks Cazylia

  • FIX: You can select palettes with the gamepad. Thanks WeeRascal

  • FIX: Side huggers enemies - you know, the spikey ones - don't move sligthly when the time is stopped. Thanks Cazylia

  • FIX: Side huggers enemies - you know, the spikey ones - have a new spawn location, making the top section of the screen less unpredictable. Thanks Cazylia

  • FIX: First enemies won't instant die with the "fast enemies" glitch. Thanks Cazylia

  • FIX: +5 damage permanent upgrade is now +5, not +2 :'). Thanks Cazylia

  • FIX: Some french characters were not properly rendered. Thanks Cazylia

  • FIX: Some french translation

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